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Vigilance, reach
Each legendary spell you cast that¡¯s one or more colors has web-slinging
. (You may cast a spell for its web-slinging cost if you also return a tapped creature you control to its owner¡¯s hand.)Legal InNoneAvg Price $0.00 -
Vigilance, reach
Each legendary spell you cast that¡¯s one or more colors has web-slinging
. (You may cast a spell for its web-slinging cost if you also return a tapped creature you control to its owner¡¯s hand.)Legal InNoneAvg Price $0.00 -
Vigilance, reach
Each legendary spell you cast that¡¯s one or more colors has web-slinging
. (You may cast a spell for its web-slinging cost if you also return a tapped creature you control to its owner¡¯s hand.)Legal InNoneAvg Price $0.00 -
Trample
Whenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent.
: Put two +1/+1 counters on this creature. Activate only as a sorcery.
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Whenever another creature you control enters, you gain 1 life. If it¡¯s a Spider, put a +1/+1 counter on it.
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Share ¡ª
, , Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery.Nosh ¡ª
, , Sacrifice this artifact: You gain 3 life and draw a card.Legal InNoneAvg Price $0.00 -
Flying
, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.
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Return up to six target creature cards with different names from your graveyard to the battlefield.
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Return up to six target creature cards with different names from your graveyard to the battlefield.
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When Black Cat enters, look at the top nine cards of target opponent¡¯s library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
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When Black Cat enters, look at the top nine cards of target opponent¡¯s library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
Legal InNoneAvg Price $0.00 -
Flying
When this creature leaves the battlefield, create a Food token. (It¡¯s an artifact with
, , Sacrifice this token: You gain 3 life.¡°)Legal InNoneAvg Price $0.00 -
When this creature dies, create a Treasure token. (It¡¯s an artifact with ¡°
, Sacrifice this token: Add one mana of any color.¡±)Legal InNoneAvg Price $0.00 -
This artifact enters with two +1/+1 counters on it.
: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
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: Add .
, : Add one mana of any color.
Smear Campaign ¡ª
, : Target legendary creature gains menace until end of turn. Activate only as a sorcery.Legal InNoneAvg Price $0.00 -
When this creature enters, choose one ¡ª
? Puff Piece ¡ª Put a +1/+1 counter on each of up to two target creatures.
? Investigative Journalism ¡ª Return target creature card with mana value 2 or less from your graveyard to your hand.
Legal InNoneAvg Price $0.00 -
When this creature enters, choose one ¡ª
? Repair ¡ª Return target card with mana value 4 or greater from your graveyard to your hand.
? Impound ¡ª Exile target artifact or enchantment.
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As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
As long as you control another Villain, Doc Ock has hexproof. (He can¡¯t be the target of spells or abilities your opponents control.)
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Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it.
Equipped creature gets +4/+4
Equip
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Flash
Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Doc Ock's Tentacles
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it.
Equipped creature gets +4/+4
Equip
Once powerful tools of science, Dr. Otto Octavius's mechanical arms became his most formidable weapons.
illus. David Alvarez # 162/0
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it.
Equipped creature gets +4/+4
Equip
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When Eddie Brock enters, return target creature card with mana value 1 or less from your graveyard to the battlefield.
: Transform Eddie Brock. Activate only as a sorcery.
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When Eddie Brock enters, return target creature card with mana value 1 or less from your graveyard to the battlefield.
: Transform Eddie Brock. Activate only as a sorcery.
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When Eddie Brock enters, return target creature card with mana value 1 or less from your graveyard to the battlefield.
: Transform Eddie Brock. Activate only as a sorcery.
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Flying
You don¡¯t lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add
.When Electro leaves the battlefield, you may pay
. When you do, he deals X damage to target player.Legal InNoneAvg Price $0.00 -
Flying
You don¡¯t lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add
.When Electro leaves the battlefield, you may pay
. When you do, he deals X damage to target player.Legal InNoneAvg Price $0.00 -
Electro¡¯s Bolt deals 4 damage to target creature.
Mayhem
(You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)Legal InNoneAvg Price $0.00 -
Flying
Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
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When this creature enters, draw a card.
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Flying, menace
Spells you cast from your graveyard cost
less to cast.Goblin Formula ¡ª Each nonland card in your graveyard has mayhem. The mayhem cost is equal to its mana cost. (You may cast a card from your graveyard for its mayhem cost if you discarded it this turn. Timing rules still apply.)
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Flying, menace
Spells you cast from your graveyard cost
less to cast.Goblin Formula ¡ª Each nonland card in your graveyard has mayhem. The mayhem cost is equal to its mana cost.
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This spell costs
less to cast if it targets a Spider.Target creature gets +4/+4 until end of turn.
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: Add one mana of any color.
Web Support ¡ª
, : Put a +1/+1 counter on target Spider. Activate only as a sorcery.Legal InNoneAvg Price $0.00 -
When this artifact enters, create a Food token. (It¡¯s an artifact with ¡°
, , Sacrifice this token: You gain 3 life.¡±): Add one mana of any color.
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Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can¡¯t be blocked except by two or more creatures.)
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Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Trample
Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
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Trample
Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
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: This creature gets +2/+2 until end of turn. Activate only once each turn.
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Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.
: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
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Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.
: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
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Trample
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
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You may look at the top card of your library any time.
You may cast Spider spells and noncreature spells from the top of your library.
Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)
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Haste
Discard a card, Sacrifice this creature: Draw a card.
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When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Lifelink
: This creature deals 1 damage to each opponent.
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When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
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When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
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Flying
When this creature enters, create a 1/1 green and white Human Citizen creature token.
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Norman Osborn can¡¯t be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Transform Norman Osborn. Activate only as a sorcery.
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Norman Osborn can¡¯t be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives.
: Transform Norman Osborn. Activate only as a sorcery.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I ¡ª Create a 2/1 green Spider creature token with reach.
II ¡ª Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
III ¡ª Target creature you control gains double strike until end of turn.
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Whenever this Vehicle attacks, you may pay
. When you do, another target attacking creature can¡¯t be blocked this turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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When Peter Parker enters, create a 2/1 green Spider creature token with reach.
: Transform Peter Parker. Activate only as a sorcery.
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When Peter Parker enters, create a 2/1 green Spider creature token with reach.
: Transform Peter Parker. Activate only as a sorcery.
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When Peter Parker enters, create a 2/1 green Spider creature token with reach.
: Transform Peter Parker. Activate only as a sorcery.
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When this creature enters, create a Treasure token. (It¡¯s an artifact with ¡°
, Sacrifice this token: Add one mana of any color.¡±)This creature can¡¯t be blocked by more than one creature.
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Menace (This creature can¡¯t be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Haste
Mayhem
(You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)Legal InNoneAvg Price $0.00 -
Vigilance, trample, haste
Whenever Rhino attacks, if you¡¯ve cast a spell with mana value 4 or greater this turn, draw a card.
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Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less.
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Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Discard a card, then draw two cards.
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Sandman¡¯s power and toughness are each equal to the number of lands you control.
Sandman can¡¯t be blocked by creatures with power 2 or less.
: Return this card and target land card from your graveyard to the battlefield tapped.
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Sandman¡¯s power and toughness are each equal to the number of lands you control.
Sandman can¡¯t be blocked by creatures with power 2 or less.
: Return this card and target land card from your graveyard to the battlefield tapped.
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Choose one ¡ª
? Do Homework ¡ª Draw three cards.
? Fight Crime ¡ª Counter target spell. Draw a card.
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Deathtouch
At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Target creature gets -3/-3 until end of turn.
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Choose one ¡ª
? Look Around ¡ª Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
? Bring Down ¡ª Destroy target creature with flying.
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This creature enters with a +1/+1 counter on it.
When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
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During your turn, Shocker has first strike.
Vibro-Shock Gauntlets ¡ª When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature¡¯s controller.
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Vigilance
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
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Flash
: Spectacular Spider-Man gains flying until end of turn.
, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
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Flash
: Spectacular Spider-Man gains flying until end of turn.
, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
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Flash
: Spectacular Spider-Man gains flying until end of turn.
, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
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Flash
: Spectacular Spider-Man gains flying until end of turn.
, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
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Flash
: Spectacular Spider-Man gains flying until end of turn.
, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
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Flash
: Spectacular Spider-Man gains flying until end of turn.
, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
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Flash
: Spectacular Spider-Man gains flying until end of turn.
, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
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Flash
: Spectacular Spider-Man gains flying until end of turn.
, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
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Flash
: Spectacular Spider-Man gains flying until end of turn.
, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
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Flash
: Spectacular Spider-Man gains flying until end of turn.
, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
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Choose one ¡ª
? Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
? Destroy target creature with power 4 or greater.
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Reach
: Add or .
Whenever you cast a spell with mana value 4 or greater, untap this creature.
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Reach
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
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When Spider-Byte enters, return up to one target nonland permanent to its owner¡¯s hand.
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Reach
Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
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When Spider-Ham enters, create a Food token. (It¡¯s an artifact with ¡°
, , Sacrifice this token: You gain 3 life.¡±)Animal May-Ham ¡ª Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
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Mayhem
(You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)Legal InNoneAvg Price $0.00Buy on TCGPlayer -
From the Future ¡ª You can¡¯t cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you¡¯ve played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
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Web-slinging
(You may cast this spell for if you also return a tapped creature you control to its owner¡¯s hand.)Pavitr¡¯s Sev¨¡ ¡ª Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
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Menace
Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Web-slinging
(You may cast this spell for if you also return a tapped creature you control to its owner¡¯s hand.)When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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