Tarkir: Dragonstorm Spoilers 351/281

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Apr 17, 2025 - Verdant Catacombs
Apr 17, 2025 - Scalding Tarn
Apr 17, 2025 - Misty Rainforest
Apr 17, 2025 - Marsh Flats
Apr 17, 2025 - Arid Mesa
Apr 16, 2025 - Forest
Apr 16, 2025 - Mountain
Apr 16, 2025 - Swamp
Apr 16, 2025 - Island
Apr 16, 2025 - Plains
Apr 16, 2025 - Forest
Apr 16, 2025 - Mountain
Apr 16, 2025 - Swamp
Apr 16, 2025 - Island
Apr 16, 2025 - Plains
Apr 16, 2025 - Wind-Scarred Crag
Apr 16, 2025 - Tranquil Cove
Apr 16, 2025 - Thornwood Falls
Apr 16, 2025 - Swiftwater Cliffs
Apr 16, 2025 - Scoured Barrens
Apr 16, 2025 - Sandsteppe Citadel
Apr 16, 2025 - Rugged Highlands
Apr 16, 2025 - Opulent Palace
Apr 16, 2025 - Nomad Outpost
Apr 16, 2025 - Mystic Monastery
Apr 16, 2025 - Mistrise Village
Apr 16, 2025 - Kishla Village
Apr 16, 2025 - Jungle Hollow
Apr 16, 2025 - Great Arashin City
Apr 16, 2025 - Frontier Bivouac
Apr 16, 2025 - Evolving Wilds
Apr 16, 2025 - Dismal Backwater
Apr 16, 2025 - Dalkovan Encampment
Apr 16, 2025 - Cori Mountain Monastery
Apr 16, 2025 - Blossoming Sands
Apr 16, 2025 - Bloodfell Caves
Apr 16, 2025 - Watcher of the Wayside
Apr 16, 2025 - Temur Monument
Apr 16, 2025 - Sultai Monument
Apr 16, 2025 - Mardu Monument
Apr 16, 2025 - Jeskai Monument
Apr 16, 2025 - Jade-Cast Sentinel
Apr 16, 2025 - Embermouth Sentinel
Apr 16, 2025 - Dragonstorm Globe
Apr 16, 2025 - Dragonfire Blade
Apr 16, 2025 - Boulderborn Dragon
Apr 16, 2025 - Abzan Monument
Apr 16, 2025 - Ugin, Eye of the Storms
Apr 16, 2025 - Ruinous Ultimatum
Apr 16, 2025 - Inspired Ultimatum
Apr 16, 2025 - Genesis Ultimatum
Apr 16, 2025 - Emergent Ultimatum
Apr 16, 2025 - Eerie Ultimatum
Apr 16, 2025 - Zurgo, Thunder's Decree
Apr 16, 2025 - Yathan Roadwatcher
Apr 16, 2025 - Windcrag Siege
Apr 16, 2025 - Whirlwing Stormbrood
Apr 16, 2025 - Ureni, the Song Unending
Apr 16, 2025 - Twinmaw Stormbrood
Apr 16, 2025 - Teval, Arbiter of Virtue
Apr 16, 2025 - Temur Tawnyback
Apr 16, 2025 - Temur Battlecrier
Apr 16, 2025 - Stalwart Successor
Apr 16, 2025 - Sonic Shrieker
Apr 16, 2025 - Songcrafter Mage
Apr 16, 2025 - Runescale Stormbrood
Apr 16, 2025 - Roar of Endless Song
Apr 16, 2025 - Riverwheel Sweep
Apr 16, 2025 - Revival of the Ancestors
Apr 16, 2025 - Reigning Victor
Apr 16, 2025 - Purging Stormbrood
Apr 16, 2025 - New Way Forward
Apr 16, 2025 - Monastery Messenger
Apr 16, 2025 - Marshal of the Lost
Apr 16, 2025 - Mardu Siegebreaker
Apr 16, 2025 - Mammoth Bellow
Apr 16, 2025 - Lotuslight Dancers
Apr 16, 2025 - Lie in Wait
Apr 16, 2025 - Kishla Skimmer
Apr 16, 2025 - Kheru Goldkeeper
Apr 16, 2025 - Karakyk Guardian
Apr 16, 2025 - Jeskai Shrinekeeper
Apr 16, 2025 - Jeskai Brushmaster
Apr 16, 2025 - Inevitable Defeat
Apr 16, 2025 - Host of the Hereafter
Apr 16, 2025 - Hollowmurk Siege
Apr 16, 2025 - Hardened Tactician
Apr 16, 2025 - Gurmag Nightwatch
Apr 16, 2025 - Glacierwood Siege
Apr 15, 2025 - Glacial Dragonhunt
Apr 15, 2025 - Frontline Rush
Apr 15, 2025 - Flamehold Grappler
Apr 15, 2025 - Fangkeeper's Familiar
Apr 15, 2025 - Eshki Dragonclaw
Apr 15, 2025 - Effortless Master
Apr 15, 2025 - Dragonclaw Strike
Apr 15, 2025 - Dragonback Assault
Apr 15, 2025 - Disruptive Stormbrood
Apr 15, 2025 - Defibrillating Current
Apr 15, 2025 - Death Begets Life
Apr 15, 2025 - Cori Mountain Stalwart
Apr 15, 2025 - Call the Spirit Dragons
Apr 15, 2025 - Awaken the Honored Dead
Apr 15, 2025 - Auroral Procession
Apr 15, 2025 - Armament Dragon
Apr 15, 2025 - Reliquary Dragon
Apr 15, 2025 - Severance Priest
Apr 15, 2025 - Reputable Merchant
Apr 15, 2025 - Bone-Cairn Butcher
Apr 15, 2025 - Warden of the Grove
Apr 15, 2025 - Undergrowth Leopard
Apr 15, 2025 - Traveling Botanist
Apr 15, 2025 - Trade Route Envoy
Apr 15, 2025 - Synchronized Charge
Apr 15, 2025 - Surrak, Elusive Hunter
Apr 15, 2025 - Sultai Devotee
Apr 15, 2025 - Snakeskin Veil
Apr 15, 2025 - Sarkhan's Resolve
Apr 15, 2025 - Sagu Wildling
Apr 15, 2025 - Sagu Pummeler
Apr 15, 2025 - Sage of the Fang
Apr 15, 2025 - Roamer's Routine
Apr 15, 2025 - Rite of Renewal
Apr 15, 2025 - Rainveil Rejuvenator
Apr 15, 2025 - Piercing Exhale
Apr 15, 2025 - Nature's Rhythm
Apr 15, 2025 - Lasyd Prowler
Apr 15, 2025 - Krotiq Nestguard
Apr 15, 2025 - Knockout Maneuver
Apr 15, 2025 - Inspirited Vanguard
Apr 15, 2025 - Heritage Reclamation
Apr 15, 2025 - Herd Heirloom
Apr 14, 2025 - Formation Breaker
Apr 14, 2025 - Encroaching Dragonstorm
Apr 14, 2025 - Dusyut Earthcarver
Apr 14, 2025 - Dragonbroods' Relic
Apr 14, 2025 - Dragon Sniper
Apr 14, 2025 - Champion of Dusan
Apr 10, 2025 - Bloomvine Regent
Apr 10, 2025 - Attuned Hunter
Apr 10, 2025 - Ainok Wayfarer
Apr 9, 2025 - Mana Geyser
Apr 9, 2025 - Dracogenesis
Apr 9, 2025 - Magmatic Hellkite
Apr 9, 2025 - Magmatic Hellkite
Apr 9, 2025 - Tersa Lightshatter
Apr 9, 2025 - Stadium Headliner
Apr 9, 2025 - Cori-Steel Cutter
Apr 9, 2025 - Stormshriek Feral
Apr 9, 2025 - Magmatic Hellkite
Apr 9, 2025 - Breaching Dragonstorm
Apr 8, 2025 - Zurgo's Vanguard
Apr 8, 2025 - Wild Ride
Apr 8, 2025 - War Effort
Apr 8, 2025 - Underfoot Underdogs
Apr 8, 2025 - Twin Bolt
Apr 8, 2025 - Tersa Lightshatter
Apr 8, 2025 - Sunset Strikemaster
Apr 8, 2025 - Summit Intimidator
Apr 7, 2025 - Stormshriek Feral
Apr 7, 2025 - Stadium Headliner
Apr 7, 2025 - Shocking Sharpshooter
Apr 7, 2025 - Shock Brigade
Apr 7, 2025 - Seize Opportunity
Apr 7, 2025 - Reverberating Summons
Apr 7, 2025 - Rescue Leopard
Apr 7, 2025 - Overwhelming Surge
Apr 7, 2025 - Molten Exhale
Apr 7, 2025 - Meticulous Artisan
Apr 7, 2025 - Magmatic Hellkite
Apr 7, 2025 - Jeskai Devotee
Apr 7, 2025 - Iridescent Tiger
Apr 7, 2025 - Fleeting Effigy
Apr 7, 2025 - Fire-Rim Form
Apr 7, 2025 - Devoted Duelist
Apr 7, 2025 - Cori-Steel Cutter
Apr 7, 2025 - Channeled Dragonfire
Apr 6, 2025 - Scavenger Regent
Apr 6, 2025 - Scavenger Regent
Apr 6, 2025 - Sinkhole Surveyor
Apr 6, 2025 - The Sibsig Ceremony
Apr 6, 2025 - Rot-Curse Rakshasa
Apr 6, 2025 - Qarsi Revenant
Apr 6, 2025 - Avenger of the Fallen
Apr 6, 2025 - Feral Deathgorger
Apr 6, 2025 - Corroding Dragonstorm
Apr 6, 2025 - Yathan Tombguard
Apr 6, 2025 - Worthy Cost
Apr 6, 2025 - Wail of War
Apr 6, 2025 - Venerated Stormsinger
Apr 6, 2025 - Unrooted Ancestor
Apr 6, 2025 - Unburied Earthcarver
Apr 6, 2025 - Strategic Betrayal
Apr 6, 2025 - Sinkhole Surveyor
Apr 6, 2025 - The Sibsig Ceremony
Apr 6, 2025 - Scavenger Regent
Apr 6, 2025 - Sandskitter Outrider
Apr 6, 2025 - Salt Road Skirmish
Apr 6, 2025 - Nightblade Brigade
Apr 6, 2025 - Krumar Initiate
Apr 6, 2025 - Kin-Tree Nurturer
Apr 6, 2025 - Hundred-Battle Veteran
Apr 6, 2025 - Gurmag Rakshasa
Apr 6, 2025 - Feral Deathgorger
Apr 6, 2025 - Dragon's Prey
Apr 6, 2025 - Desperate Measures
Apr 6, 2025 - Delta Bloodflies
Apr 6, 2025 - Cruel Truths
Apr 6, 2025 - Corroding Dragonstorm
Apr 6, 2025 - Caustic Exhale
Apr 6, 2025 - Avenger of the Fallen
Apr 6, 2025 - Alesha's Legacy
Apr 6, 2025 - Alchemist's Assistant
Apr 6, 2025 - Adorned Crocodile
Apr 6, 2025 - Abzan Devotee
Apr 5, 2025 - Marang River Regent
Apr 5, 2025 - Marang River Regent
Apr 5, 2025 - Winternight Stories
Apr 5, 2025 - Stillness in Motion
Apr 5, 2025 - Naga Fleshcrafter
Apr 5, 2025 - Ambling Stormshell
Apr 5, 2025 - Dragonologist
Apr 5, 2025 - Dirgur Island Dragon
Apr 5, 2025 - Winternight Stories
Apr 5, 2025 - Wingspan Stride
Apr 5, 2025 - Wingblade Disciple
Apr 5, 2025 - Veteran Ice Climber
Apr 5, 2025 - Ureni's Rebuff
Apr 5, 2025 - Unending Whisper
Apr 5, 2025 - Temur Devotee
Apr 5, 2025 - Stillness in Motion
Apr 5, 2025 - Spectral Denial
Apr 5, 2025 - Snowmelt Stag
Apr 2, 2025 - Sibsig Appraiser
Apr 2, 2025 - Roiling Dragonstorm
Apr 2, 2025 - Riverwalk Technique
Apr 2, 2025 - Ringing Strike Mastery
Apr 2, 2025 - Naga Fleshcrafter
Apr 2, 2025 - Iceridge Serpent
Apr 2, 2025 - Humbling Elder
Apr 2, 2025 - Highspire Bell-Ringer
Apr 2, 2025 - Fresh Start
Apr 2, 2025 - Focus The Mind
Apr 2, 2025 - Essence Anchor
Apr 2, 2025 - Dragonstorm Forecaster
Apr 2, 2025 - Dragonologist
Apr 2, 2025 - Dispelling Exhale
Apr 2, 2025 - Dirgur Island Dragon
Apr 2, 2025 - Constrictor Sage
Apr 2, 2025 - Bewildering Blizzard
Apr 2, 2025 - Ambling Stormshell
Apr 2, 2025 - Agent of Kotis
Apr 2, 2025 - Aegis Sculptor
Apr 1, 2025 - Elspeth, Storm Slayer
Apr 1, 2025 - Elspeth, Storm Slayer
Apr 1, 2025 - Clarion Conqueror
Apr 1, 2025 - Clarion Conqueror
Apr 1, 2025 - Clarion Conqueror
Apr 1, 2025 - Clarion Conqueror
Apr 1, 2025 - Elspeth, Storm Slayer
Apr 1, 2025 - Voice of Victory
Apr 1, 2025 - United Battlefront
Apr 1, 2025 - Smile At Death
Apr 1, 2025 - Sage of the Skies
Apr 1, 2025 - Teeming Dragonstorm
Apr 1, 2025 - Riling Dawnbreaker
Apr 1, 2025 - Wayspeaker Bodyguard
Apr 1, 2025 - Voice of Victory
Apr 1, 2025 - Tempest Hawk
Apr 1, 2025 - Teeming Dragonstorm
Apr 1, 2025 - Sunpearl Kirin
Mar 31, 2025 - Stormbeacon Blade
Mar 31, 2025 - Static Snare
Mar 31, 2025 - Starry-Eyed Skyrider
Mar 31, 2025 - Salt Road Packbeast
Mar 31, 2025 - Riling Dawnbreaker
Mar 31, 2025 - Rebellious Strike
Mar 31, 2025 - Poised Practitioner
Mar 31, 2025 - Osseous Exhale
Mar 31, 2025 - Mardu Devotee
Mar 28, 2025 - Loxodon Battle Priest
Mar 28, 2025 - Lightfoot Technique
Mar 28, 2025 - Furious Forebear
Mar 28, 2025 - Fortress Kin-Guard
Mar 28, 2025 - Duty Beyond Death
Mar 28, 2025 - Dragonback Lancer
Mar 28, 2025 - Descendant of Storms
Mar 28, 2025 - Dalkovan Packbeasts
Mar 28, 2025 - Coordinated Maneuver
Mar 28, 2025 - Clarion Conqueror
Mar 28, 2025 - Bearer of Glory
Mar 28, 2025 - Arashin Sunshield
Mar 25, 2025 - Rot-Curse Rakshasa
Mar 25, 2025 - Perennation
Mar 25, 2025 - Dragonfire Blade
Mar 25, 2025 - Thunder of Unity
Mar 25, 2025 - Lysad Prowler
Mar 25, 2025 - Unsparing Boltcaster
Mar 25, 2025 - Sage of the Skies
Mar 25, 2025 - Jeskai Revelation
Mar 25, 2025 - Kin-Tree Severance
Mar 25, 2025 - Frontline Rush
Mar 21, 2025 - Narset's Rebuke
Mar 21, 2025 - Breaching Dragonstorm
Mar 18, 2025 - Ugin, Eye of the Storms
Mar 18, 2025 - Roiling Dragonstorm
Mar 18, 2025 - Rediscover the Way
Mar 18, 2025 - Rakshasa's Bargain
Mar 18, 2025 - Qarsi Revenant
Mar 18, 2025 - Marang River Regent
Mar 18, 2025 - Kotis, the Fangkeeper
Mar 18, 2025 - Frostcliff Siege
Mar 18, 2025 - Equilibrium Adept
Mar 18, 2025 - Elspeth, Storm Slayer
Mar 18, 2025 - Craterhoof Behemoth
Mar 18, 2025 - Betor, Kin to All
Mar 18, 2025 - All-Out Assault
Mar 18, 2025 - Dracogenesis
Mar 18, 2025 - Dracogenesis
Mar 18, 2025 - United Battlefront
Mar 18, 2025 - Stormplain Detainment
Mar 18, 2025 - Rally the Monastery
Mar 18, 2025 - Barrensteppe Siege
Mar 18, 2025 - Barrensteppe Siege
Mar 18, 2025 - Inevitable Defeat
Mar 18, 2025 - Smile at Death
Mar 18, 2025 - Skirmish Rhino
Mar 18, 2025 - Skirmish Rhino
Mar 18, 2025 - Skirmish Rhino
Mar 17, 2025 - Stormscale Scion
Mar 17, 2025 - Stormscale Scion
Mar 17, 2025 - Sarkhan, Dragon Ascndant
Mar 16, 2025 - Mox Jasper
Mar 16, 2025 - Mox Jasper
Mar 16, 2025 - Mox Jasper
Mar 16, 2025 - Narset, Jeskai Waymaster

Narset, Jeskai Waymaster

    U R W
Legendary Creature - Human Monk

At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.

"Each step we take is a decision that changes the course of our futures. We must be careful where we tread."

illus. Randy Vargas # 209/281

Mox Jasper

    0
Legendary Artifact

T: Add one mana of any color. Activate only if you control a Dragon.

"Rage. Greed. Arrogance. People only accuse dragons of what they fear in themselves." ¡ªSarkhan

illus. Steven Belledin # 246/281

Mox Jasper

    0
Legendary Artifact

T: Add one mana of any color. Activate only if you control a Dragon.

The essence of dragonfire has permeated Tarkir's landscapes since time immemorial.

illus. DZO # 325/281

Mox Jasper

    0
Legendary Artifact

T: Add one mana of any color. Activate only if you control a Dragon.

illus. Dan Frazier # 419/281

Sarkhan, Dragon Ascendant

    1 R
Legendary Creature - Human Druid

When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)

Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.

illus. Billy Christian # 118/281

Sarkhan, Dragon Ascendant

    1 R
Legendary Creatur - Human Druid

When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token.

Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.

illus. DZO # 302/281

Sarkhan, Dragon Ascndant

    1 R
Legendary Creature - Human Druid

When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token.

Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.

illus. Billy Christian # 403/281

Sarkhan, Dragon Ascendant

    1 R
Legendary Creature - Human Druid

When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token.

Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.

illus. Billy Christian # 413/281

Stormscale Scion

    4 R R
Creature - Dragon

Flying

Other Dragons you control get +1/+1.

Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)

Dragons of Tarkir are born fully formed, roars blending with the storms as a single, inseparable voice.

illus. Andrew Mar # 123/281

Stormscale Scion

    4 R R
Creature - Dragon

Flying

Other Dragons you control get +1/+1.

Storm

Some dragonstorms pass without a trace. Others can conquer worlds.

illus. Massiveface # 303/281

Skirmish Rhino

    W B G
Creature - Rhino

Trample

When this creature enters, each opponent loses 2 life and you gain 2 life.

Slowly, the clans began to recover and adapt long-forgotten tactics.

illus. James Bousema # 224/281

Skirmish Rhino

    W B G
Creature - Rhino

Trample

When this creature enters, each opponent loses 2 life and you gain 2 life.

Slowly, with or without Ugin's help, the clans are recovering and adapting long-forgotten tactics.

illus. James Bousema # 408/281

Skirmish Rhino

    W B G
Creature - Rhino

Trample

When this creature enters, each opponent loses 2 life and you gain 2 life.

Slowly, with or without Ugin's help, the clans are recovering and adapting long-forgotten tactics.

illus. James Bousema # 418/281

Shiko, Paragon of the Way

    2 U R W
Legendary Creature - Spirit Dragon

Flying, vigilance

When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)

illus. Victor Adam Minguez # 223/281

Smile at Death

    3 W W
Enchantment

At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.

"Khan Alesha ensured our survival. Now we will forge our future." ¡ªZurgo, khan of the Mardu

illus. Olivier Bernard # 24/281

Inevitable Defeat

    1 R W B
Instant

This spell can't be countered.

Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.

"We came seeking a challenge. It seems we must continue searching." ¡ªZurgo, khan of the Mardu

illus. Cristi Balanescu # 194/281

Barrensteppe Siege

    2 W B
Enchantment

As this enchantment enters, choose Abzan or Mardu.

? Abzan ¡ª At the beginning of your end step, put a +1/+1 counter on each creature you control.

? Mardu ¡ª At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of your choice.

illus. Tuan Duong Chu # 171/281

Barrensteppe Siege

    2 W B
Enchantment

As this enchantment enters, choose Abzan or Mardu.

? Abzan ¡ª At the beginning of your end step, put a +1/+1 counter on each creature you control.

? Mardu ¡ª At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of your choice.

illus. Clint Lockwood # 384/281

Rally the Monastery

    3 W
Instant

This spell costs 2 less to cast if you've cast another spell this turn.

Choose one ¡ª

? Create two 1/1 white Monk creature tokens with prowess.

? Up to two target creatures you control get +2/+2 until end of turn.

? Destroy target creature with power 4 or greater.

illus. David Astruga # 19/281

Stormplain Detainment

    2 W
Enchantment

When this enchantment enters, exile target nonland permanent until this enchantment leaves the battlefield.

Elspeth saw their capture as an inconvenience, costing them precious time. Narset saw it as an opportunity to recruit allies to their cause.

illus. Livia Prima # 28/281

United Battlefront

    3 W
Sorcery

Look at the top seven cards of your library. Put up to two noncreature, nonland cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

The Abzan forces rallied the call, driving back Sarkhan's feral dragon horde.

illus. Darren Tan # 32/281

Dracogenesis

    6 R R
Enchantment

You may cast Dragon spells without paying their mana costs.

"Let the dragonstorms rage. Let what seeks sustenance feed. Let Tarkir be what it was always meant to be." ¡ªSarkhan

illus. Kai Carpenter # 105/281

Dracogenesis

    6 R R
Enchantment

You may cast Dragon spells without paying their mana costs.

Some believe dragonstorms to be the combined dregs of the vanquished dragonlords' fury.

illus. Raf/Too Many Skulls # 300/281

All-Out Assault

    2 R W B
Enchantment

Creatures you control get +1/+1 and have deathtouch.

When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.

illus. Joshua Cairos # 167/281

Anafenza, Unyielding Lineage

    2 W
Legendary Creature - Spirit Soldier

Flash

First Strike

Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)

"Kin and clan call to me - and I will always answer."

illus. Matt Stewart # 0002/281

Betor, Kin to All

    2 W B G
Legendary Creature - Spirit Dragon

Flying

At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.

illus. Alexander Ostrowski # 0172/281

Craterhoof Behemoth

    5 G G G
Creature - Beast

Haste

When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

"Some days, you wish you were fighting a dragon." - Eshki Dragonclaw

illus. Magali Villeneuve # 0138/281

Elspeth, Storm Slayer

    3 W W
Legendary Planeswalker - Elspeth

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

+1: Create a 1/1 white Soldier creature token.

0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.

-3: Destroy target creature a opponent controls with mana value 3 or greater.

illus. Ekaterina Burmak # 0011/281

Equilibrium Adept

    3 R
Creature - Dog Monk

When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.

Flurry - Whenever you cast your second spell each turn, this creature gains double strike until end of turn.

He regained balance while his opponent regained consciousness.

illus. Leroy Steinmann # 0106/281

Frostcliff Siege

    1 U R
Enchantment

As this enchantment enters, choose Jeskai or Temur.

- Jeskai - Whenever one or more creatures you control deal combat damage to a player, draw a card.

- Temur - Creatures you control get +1/+0 and have trample and haste.

Different philosophies were debated by bloodshed.

illus. Dan Murayama Scott # 0187/281

Kotis, the Fangkeeper

    1 B G U
Legendary Creature - Zombie Warrior

Indestructible

Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

illus. Evyn Fong # 0202/281

Maelstrom of the Spirit Dragon

Land

T: Add C

T: Add on mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.

4, T, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

illus. Carlos Palma Cruchaga # 0260/281

Marang River Regent

    4 U U
Creature - Dragon

Flying

When this creature enters, return up to two other target nonland permanents to their owners' hands.

Coil and Catch - 3U

Instant - Omen

Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)

illus. John Tedrick # 0051/281

Neriv, Heart of the Storm

    1 R W B
Legendary Creature - Spirit Dragon

Flying

If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.

Scales streaked with lightning, trailing thunder in his wake, Neriv is the living banner around which the Mardu rally.

illus. Victor Adame Minguez # 0210/281

Qarsi Revenant

    1 B B
Creature - Vampire

Flying, deathtouch, lifelink

Renew - 2B, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a corcery.

"Evil wears many faces. Keep your windows closed at ight, or it might wear yours." - Sultai warning

illus. Lorenzo Mastroianni # 0086/281

Rakshasa's Bargain

    (2/B) (2/G) (2/U)
Instant

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.

"You know you shouldn't and the Sultai forbid you. But you can't resist the temptation, can you?"

illus. Yigit Koroglu # 0214/281

SRC

Rediscover the Way

    U R W
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

1, 2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

3: Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.

illus. Clint Lockwood # 0215/281

SRC

Roiling Dragonstorm

    1 U
Enchantment

When this enchantment enters, draw two cards, then discard a card.

When a Dragon you control enters, return this enchantment to its owner's hand.

"Beware dragonstorms that strike from the sea. Their size always disguises their force." - Narset

illus. Gaboleps # 0055/281

SRC

Sidisi, Regent of the Mire

    1 B
Legendary Creature - Zombie Snake Warlock

T, Sacrific a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.

As the rebels breach Qarsi Palace she realized her time in power was at its end.

illus. Diana Franco # 0092/281

SRC

1/3

Ugin, Eye of the Storms

    7
Legendary Planeswalker - Ugin

When you cast this spell, exile up to one target permanent that's one or more colors.

Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.

+2: You gain 3 life and draw a card.

0: Add CCC

-11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.

illus. Joshua Raphael # 0001/281

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7

Breaching Dragonstorm

    4 R
Enchantment

When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.

When a Dragon you control enters, return this enchantment to its owner's hand.

illus. Danny Schwartz # 0101/281

Narset's Rebuke

    4 R
Instant

Narset's Rebuke deals 5 damage to target creature. Add URW. If that creature would die this turn, exile it instead.

With a swift motion Narset struck Sarkhan down. She would not let his fevered dreams of draconic dominance come to fruition. Not after all she had done to free Tarkir.

illus. Diego Gisbert # 0114/281

Frontline Rush

    R W
Instant

Choose One -

Creature two 1/1 red Goblin creature tokens.

Target creature gets +X/+X until end of turn, where X is the number of creatures you control

illus. Felipe Pagliuso # ?/281

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Felothar, Dawn of the Abzan

    W B G
Legendary Creature - Human Warrior

Trample

Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.

illus. Wayne Wu # 0358/281

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3/3

Kin-Tree Severance

    (2/W) (2/B) (2/G)
Instant

Exile target permanent with mana value 3 or greater.

"For his crimes - burn his blood and cut him from his ancestors. Perennation is only for family." - Dictate of House Mevak in the banishment of Oret

illus. Zack Stella # 0200/281

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Jeskai Revelation

    4 U R W
Instant

Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.

"No one of us could have this all this alone. A clan, a school, hope for the future. Thank you all." - Narset, to Shiko, Taigan and Elsha

illus. Igor Gregchanyi # 0196/281

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Sage of the Skies

    2 W
Creature - Human Monk

When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.)

Flying, lifelink

"Gravity is just a suggestion."

illus. # 0022/281

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2/3

Unsparing Boltcaster

    2 R
Creature - Ogre Wizard

When this creature enters, it deals 5 damage to target creature an opponent controls that was dealt damage this turn.

Zurgo valued those who took initiative.

illus. # 0130/281

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3/3

Lysad Prowler

    2 G G
Creature - Snake Ranger

When this creature enters, you may mill cards equal to the number of lands you control.

Renew - 1G, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.

illus. Wonchun Choi # 0348/281

Thunder of Unity

    R W B
Enchantment - Saga

1: You draw two cards and you lose 2 life.

2, 3: Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.

illus. Clint Lockwood # 0231/281

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Dragonfire Blade

    1
Artifact - Equipment

Equipped creature gets +2/+2 and has hexproof from monocolored.

Equip 4. This ability costs 1 less to activate for each color of the creature it targets.

It's as if the metal itself rages

illus. Clint Lockwood # 0240/281

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Perennation

    3 W B G
Sorcery

Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.

The Abzan beliefe in perennation - death is not only an end, but a return to the beginning.

illus. # 0212/281

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Rot-Curse Rakshasa

    1 B
Creature - Demon

Trample

Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)

Renew - XBB, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.

illus. Chris Rahn # 0087/281

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5/5

Arashin Sunshield

    3 W
Legendary Creature - Spirit Soldier

When this creature enters, exile up to two target cards from a single graveyard

W, T: Tap target creature

"The best way to protect the citizens is to defend Arashin, not hunt dragonstorms across Tarkir." - Sadesh of House Mevak

illus. Inkognit # 3/281

Bearer of Glory

    1 W
Creature - Human Soldier

During your turn, this creature has first strike.

4W: Creatures you control get +1/+1 until end of turn.

Morale stands so long as he does.

illus. Joshua Cairos # 4/281

Clarion Conqueror

    2 W
Creature - Dragon

Flying

Activated abilities of artifacts, creatures, and planeswalkers can't be activated

All challengers were summarily silenced

illus. Nathaniel Himawan # 5/281

Coordinated Maneuver

    1 W
Instant

Choose one -

- Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker.\

- Destroy target enchantment.

"We follow the dragonstorms, and we take down any threats that emerge from them!" - Zurgo, khan of the Mardu

illus. Wisnu Tan # 6/281

Dalkovan Packbeasts

    2 W
Creature - Ox

Vigilance

Mobilize 3 (Whenever this creature attacks, create three tapped and attacking creatures 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

A burden shared is a burden lightened. -Mardu proverb

illus. Constantin Marin # 7/281

Descendant of Storms

    W
Creature - Human Soldier

Whenever this creature attacks, you may pay 1W. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token)

The most elite of the Abzan are selected to join the Yathan: a prestigious group acting outside khan supervision for the good of the clan.

illus. Lie Setiawan # 8/281

Dragonback Lancer

    3 W
Creature - Human Soldier

Flying

Mobilize 1 [mana]Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the end of the next end step)

The Mardu's standing army need not always stand of the ground.

illus. Diego Gisbert # 9/281

Duty Beyond Death

    1 W
Instant

As an additional cost to cast this spell, sacrifice a creature.

Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control (Damage and effects that say "destroy" don't destroy those creatures)

illus. Kev Fang # 10/281

Fortress Kin-Guard

    1 W
Creature - Dog Soldier

When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token)

All through the night, the ancestor whispered of ancient battles fought from this very rampart atop Arashin City.

illus. Danleen Wilkerson # 12/281

Furious Forebear

    1 W
Creature - Spirit Warrior

Whenever a creature you control dies while this card is in your graveyard, you may pay 1W. If you do, return this card from your graveyard to your hand.

"Your hatred dampens the land with my kin's blood. My love will flood it with yours." - Hazena, spirit of House Emesh

illus. Izzy # 13/281

Lightfoot Technique

    1 W
Instant

Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Jeskai monks spreading the Way in Abzan territories develop swift reflexes or find their travels abruptly cut short.

illus. Craig J Spearing # 14/281

Loxodon Battle Priest

    4 W
Creature - Elephant Cleric

At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control.

"I grant you the strength of Qatros's walls and the tenacity of Arashin's oasis."

illus. Yeong-Hao Han # 15/281

Mardu Devotee

    W
Creature - Human Scout

When this creature enters, scry 2 (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order)

1: Add R, W, or B. Activate only once each turn.

Eskeg and his companion stood watch, the sights of the steppe a constant inspiration.

illus. Lorenzo Mastroianni # 16/281

Osseous Exhale

    1 W
Instant

As an additional cost to cast this spell, you may behold a dragon. (You may choose a dragon you control or reveal a Dragon card from your hand)

Osseous Exhale deals 5 damage to target attacking or blocking creature. If a dragon was beheld, you gain 2 life.

illus. Camille Alouier # 17/281

Poised Practitioner

    2 W
Creature - Human Monk

Flurry - Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom)

"Excellent form, Jun. Just keep your weight on that back foot, and you'll master this in no time." -Narset

illus. Alessandra Pisano # 18/281

Rebellious Strike

    1 W
Instant

Target creature gets +3/+0 until end of turn.

Draw a card.

"Even if you battle unseen, even if there is no one to witness your sacrifice - strike! Strike true. Strike from the heart. Let that be your legacy." - Shiko

illus. Evyn Fong # 20/281

Riling Dawnbreaker

    4 W
Creature - Dragon

Flying, vigilance

At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.

Signaling Roar 1W

Sorcery - Omen

Create a 2/2 white Soldier creature token. (Then shuffle this card into its owner's library)

illus. Duan Tuong Chu # 21/281

Salt Road Packbeast

    5 W
Creature - Beast

This spell costs 1 less to cast for each creature you control.

When this creature enters, draw a card.

"She huffs like she's Queen Hellkite of the Scour, but we've been together for many journeys and she's never let me down." -Mandakh, Mardu scout

illus. Ben Wootten # 23/281

Starry-Eyed Skyrider

    2 W
Creature - Human Scout

Flying

Whenever this creature attacks, another target creature you control gains flying until end of turn.

Attacking tokens you control have flying.

Too late, the elders realized the young prodigies shared a love of adventure and mischief.

illus. Lindsey Look # 25/281

Static Snare

    4 W
Enchantment

Flash

This spell costs 1 less to cast for each attacking creature.

When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.

illus. Yohann Schepacz # 26/281

Stormbeacon Blade

    1 W
Artifact - Equipment

Equipped creature gets +3/+0

Whenever equipped creature attacks, draw a card if you control 3 or more attacking creatures.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

"Sky and Ember, guide my blade!"

illus. Jorge Jacinto # 27/281

Sunpearl Kirin

    1 W
Creature - Kirin

Flash

Flying

When this creature enters, return up to one target nonland permanent you control to its owner's hand. If it was a token, draw a card.

illus. Allen Morris # 29/281

Teeming Dragonstorm

    3 W
Enchantment

When this enchantment enters, create two 2/2 white Soldier creature tokens.

When a Dragon you control enters, return his enchantment to its owner's hand.

"So, these dragons intend to also manifest through a sandstorm? I take some offense to that." -Felothar, khan of the Abzan

illus. Leon Tukker # 30/281

Tempest Hawk

    2 W
Creature - Bird

Flying

Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.

A deck can have any number of cards named Tempest Hawk.

illus. Abz J Harding # 31/281

Voice of Victory

    1 W
Creature - Human Bard

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the end of the next end step)

Your opponents can't cast spells during your turn.

"Come crackling spear, come beating wing! Come cavalier, come taut bowstring!"

illus. Joshua Cairos # 33/281

Wayspeaker Bodyguard

    3 W
Creature - Orc Monk

When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand.

Flurry - Whenever you cast your second spell each turn, tap target creature an opponent controls.

illus. Inkognit # 34/281

Riling Dawnbreaker

    4 W
Creature - Dragon

Flying, vigilance

At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.

Signaling Roar 1W

Sorcery - Omen

Create a 2/2 white Soldier creature token. (Then shuffle this card into its owner's library)

illus. Jarel Threat # 292/281

Teeming Dragonstorm

    3 W
Enchantment

When this enchantment enters, create two 2/2 white Soldier creature tokens.

When a Dragon you control enters, return his enchantment to its owner's hand.

When caught in a dragonstorm, Mardu and Abzan scouts have no choice but to ride together.

illus. Dibujante Nocturno # 293/281

Anafenza, Unyielding Lineage

    2 W
Legendary Creature - Spirit Soldier

Flash

First Strike

Whenever another nontoken creature you control dies, Anafenza endures 2.

illus. Martina Fackova # 327/281

Sage of the Skies

    2 W
Creature - Human Monk

When you cast this spell, if you've cast another spell this turn, copy this spell.

Flying, lifelink

illus. Wayne Wu # 328/281

Smile At Death

    3 W W
Enchantment

At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.

illus. Billy Christian # 329/281

United Battlefront

    3 W
Sorcery

Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

illus. Aaron J. Riley # 330/281

Voice of Victory

    1 W
Creature - Human Bard

Mobilize 2

Your opponents can't cast spells during your turn.

illus. Kevin Glint # 331/281

Elspeth, Storm Slayer

    3 W W
Legendary Planeswalker - Elspeth

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

+1: Create a 1/1 white Soldier creature token.

0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.

-3: Destroy target creature an opponent controls with mana value 3 or greater.

illus. Jeremy Wilson # 398/281

Clarion Conqueror

    2 W
Creature - Dragon

Flying

Activated abilities of artifacts, creatures, and planeswalkers can't be activated.

illus. Crystal Sully # 377/281

Clarion Conqueror

    2 W
Creature - Dragon

Flying

Activated abilities of artifacts, creatures, and planeswalkers can't be activated.

illus. Crystal Sully # 377/281

Clarion Conqueror

    2 W
Creature - Dragon

Flying

Activated abilities of artifacts, creatures, and planeswalkers can't be activated.

illus. Nathaniel Himawan # 400/281

Clarion Conqueror

    2 W
Creature - Dragon

Flying

Activated abilities of artifacts, creatures, and planeswalkers can't be activated.

illus. Nathaniel Himawan # 410/281

Elspeth, Storm Slayer

    3 W W
Legendary Planeswalker - Elspeth

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

+1: Create a 1/1 white Soldier creature token.

0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.

-3: Destroy target creature an opponent controls with mana value 3 or greater.

illus. Ekaterina Burmak # 401/281

Elspeth, Storm Slayer

    3 W W
Legendary Planeswalker - Elspeth

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

+1: Create a 1/1 white Soldier creature token.

0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.

-3: Destroy target creature an opponent controls with mana value 3 or greater.

illus. Ekaterina Burmak # 411/281

Aegis Sculptor

    3 U
Creature - Bird Wizard

Flying

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that players pays 2)

At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.

illus. Michele Giorgi # 35/281

Agent of Kotis

    1 U
Creature - Human Rogue

Renew - 3U, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.

"I trust Narset. I do not trust those she keeps counsel with." -Kotis, the Fangkeeper

illus. Matt Stewart # 36/281

Ambling Stormshell

    3 U U
Creature - Turtle

Ward 2

Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you cast a Turtle spell, untap this creature.

illus. Carlos Palma Cruchaga # 37/281

Bewildering Blizzard

    4 U U
Instant

Draw three cards. Creatures your opponents control get -3/-0 until end of turn.

Temur scouts reported the arrival of unwanted visitors, and the whisperers ensured a chilling welcome.

illus. Milivoj Ceran # 38/281

Constrictor Sage

    4 U
Creature - Snake Wizard

When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Renew - 2U, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it.

Activate only as a sorcery.

illus. Nereida # 39/281

Dirgur Island Dragon

    5 U
Creature - Dragon

Flying

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2)

Skimming Strike 1U

Instant - Omen

Tap up to one target creature. Draw a card. (Then shuffle this card into its owner's library)

illus. Daniel Ljunggren # 40/281

Dispelling Exhale

    1 U
Instant

As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand)

Counter target spell unless its owner pays 2. If a Dragon was beheld, counter that spell unless its controller pays 4 instead.

illus. David Auden Nash # 41/281

Dragonologist

    2 U
Creature - Human Wizard

When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Untapped Dragons you control have hexproof.

illus. Mila Pesic # 42/281

Dragonstorm Forecaster

    U
Creature - Human Scout

2, T: Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put into your hand, then shuffle.

"This can't be right. I should cross-reference with the archives immediately."

illus. Kev Fang # 43/281

Essence Anchor

    2 U
Artifact

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

T: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.

illus. David Astruga # 44/281

Focus The Mind

    4 U
Instant

This spell costs 2 less to cast if you've cast another spell this turn.

Draw three cards, then discard a card.

Asham discovered it was impossible to learn if he thought he already knew everything.

illus. Fariba Khamseh # 45/281

Fresh Start

    1 U
Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets -5/-0 and loses all abilities.

"I know leaving your old life was no easy choice. Welcome, Novice Sardul." -Elsha

illus. Joe Slucher # 46/281

Highspire Bell-Ringer

    2 U
Creature - Djinn Monk

Flying

The second spell you cast each turn costs 1 less to cast.

The sequence of chimes rang out a specific alarm: dragonstorm, half a day, southwest.

illus. Zoltan Boros # 47/281

Humbling Elder

    U
Creature - Human Monk

Flash

When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.

"There is no better way to measure a person's true character than to let them think they're above you." -Master Xian

illus. Yohann Schepacz # 48/281

Iceridge Serpent

    4 U
Creature - Serpent

When this creature enters, return target creature an opponent controls to its owner's hand.

"Even dragons avoid Glintglaze Lake in this season. Which of you youngsters can tell me why?" -Teacher Eliam

illus. Brian Valeza # 49/281

Tarkir: Dragonstorm Card Image Gallery

    2 U
Creature - Human Citizen

When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand.

"Fish are like any other crop or flock. They must be carefully tended and never overharvested." -Nasath, Kishla fisher

illus. Iris Compiet # 50/281

Naga Fleshcrafter

    3 U
Creature - Snake Shapeshifter

You may have this creature enter as a copy of any creature on the battlefield.

Renew - 2U, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.

illus. Valera Lutfullina # 52/281

Ringing Strike Mastery

    U
Enchantment - Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "5: Untap this creature."

illus. Alexandre Honore # 53/281

Riverwalk Technique

    3 U
Instant

Choose one -

-The owner of target nonland permanent puts it on their choice of the top or bottom of their library.

-Counter target noncreature spell.

Since the reestablishment of Highspire Monastery, its favored fighting styles have also resurged in popularity.

illus. Julia Metzger # 54/281

Roiling Dragonstorm

    1 U
Enchantment

When this enchantment enters, draw two cards, then discard a card.

When a Dragon you control enters, return this enchantment to its owner's hand.

"Beware dragonstorms that strike from the sea. Their size always disguises their force." -Narset

illus. Gaboleps # 55/281

Sibsig Appraiser

    2 U
Creature - Zombie Advisor

When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

illus. Ina Wong # 56/281

Snowmelt Stag

    3 U
Creature - Elemental Elk

Vigilance

During your turn, this creature has base power and toughness 5/2.

5UU: This creature can't be blocked this turn.

Elementals conjured by Temur mages are forever watchful and swift.

illus. Lorenzo Mastroianni # 57/281

Spectral Denial

    X U
Instant

This spell costs 1 less to cast for each creature you control with power 4 or greater.

Counter target spell unless its controller pays X.

Temur mages are experts at channeling elemental energy, shaping it into familiar forms from the world around them.

illus. Xabi Gaztelua # 58/281

Stillness in Motion

    1 U
Enchantment

At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.

"The Meditation Realm is a willful puzzle. Seek, and it will impede. Wait, and it will permit passage."

illus. Kai Carpenter # 59/281

Taigam, Master Opportunist

    1 U
Legendary Creature - Human Monk

Flurry ¡ª Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

illus. Joshua Raphael # 60/281

Temur Devotee

    1 U
Creature - Human Droid

Defender

1: Add G, U, or R. Activate only once each turn.

Whisperers are conduits to the spirits of the land. They provide healing, guidance, and support to the Temur people.

illus. Marina Ortega Lorente # 61/281

Unending Whisper

    U
Sorcery

Draw a card.

Harmonize 5U (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)

In the Endless Song, Temur's whisperers hear spirits murmur of the past, present, and future.

illus. Danny Schwartz # 62/281

Ureni's Rebuff

    1 U
Sorcery

Return target creature to its owner's hand.

Harmonize 5U (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by X, where X is its power. Then exile this spell.)

"You say you come in peace. That you come here at all is an act of war."

illus. Sergio Cosmai # 63/281

Veteran Ice Climber

    1 U
Creature - Human Scout

Vigilance

This creature can't be blocked.

Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.)

illus. N¨¦stor Ossand¨®n Leal # 64/281

Wingblade Disciple

    2 U
Creature - Human Monk

Flying

Flurry ¡ª Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.

"Our greatest teachers are those which the natural world has so thoroughly refined."

illus. Julian Kok Joon Wen # 65/281

Wingspan Stride

    U
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

2UU: Return this Aura to its owner's hand.

"Yes, yes, very good. However, I believe you were supposed to be working on your sword techniques?" ¡ªTaigam

illus. Jake Murray # 66/281

Winternight Stories

    2 U
Sorcery

Draw three cards. Then discard two cards unless you discard a creature card.

Harmonize 4U (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by X, where X is its power. Then exile this spell.)

illus. Zara Alfonso # 67/281

Dirgur Island Dragon

    5 U
Creature - Dragon

Flying, ward 2

Skimming Strike 1U

Instant - Omen

Tap up to one target creature. Draw a card.

illus. Dibujante Nocturno # 294/281

Dragonologist

    2 U
Creature - Human Wizard

When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Untapped Dragons you control have hexproof.

illus. Jarel Threat # 295/281

Ambling Stormshell

    3 U U
Creature - Turtle

Ward 2

Whenever this creature attacks, put three stun counters on it and draw three cards.

Whenever you cast a Turtle spell, untap this creature.

illus. Tomas Duchek # 332/281

Naga Fleshcrafter

    3 U
Creature - Snake Shapeshifter

You may have this creature enter as a copy of any creature on the battlefield.

Renew ¡ª 2U, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.

illus. Tuan Duong Chu # 333/281

Stillness in Motion

    1 U
Enchantment

At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.

illus. Kevin Glint # 334/281

Taigam, Master Opportunist

    1 U
Legendary Creature - Human Monk

Flurry ¡ª Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend.

illus. Jeremy Chong # 335/281

Winternight Stories

    2 U
Sorcery

Draw three cards. Then discard two cards unless you discard a creature card.

Harmonize 4U

illus. Thomas Duchek # 336/281

Marang River Regent

    4 U U
Creature - Dragon

Flying

When this creature enters, return up to two other target nonland permanents to their owners' hands.

Coil and Catch 3U

Instant - Omen

Draw three cards, then discard a card.

illus. Brian Valeza # 378/281

Marang River Regent

    4 U U
Creature - Dragon

Flying

When this creature enters, return up to two other target nonland permanents to their owners' hands.

Coil and Catch 3U

Instant - Omen

Draw three cards, then discard a card.

illus. Brian Valeza # 378/281

Abzan Devotee

    1 B
Creature - Dog Cleric

1: Add W, B, or G. Activate only once each turn.

2B: Return this card from your graveyard to your hand.

The Kin-Trees rediscovered after Dromoka's fall are tended by carefully chosen wardens.

illus. Forrest Imel # 68/281

Adorned Crocodile

    4 B
Creature - Crocodile

When this creature dies, create a 2/2 black Zombie Druid creature token.

Renew ¡ª B, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.

"Eat you? Of course she won't. Pherah's got better taste than that."

illus. Nathaniel Himawan # 69/281

Alchemist's Assistant

    1 B
Creature - Monkey

Lifelink

Renew ¡ª )[mana]B, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.

"Do not test the mandrill. He knows a thief when he sees one." ¡ªNotice posted at Lu Fen's apothecary

illus. Eelis Kyttanen # 71/281

Alesha's Legacy

    1 B
Instant

Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"If I die today, I will ensure my death is worthy of legend."

illus. Craig J Spearing # 72/281

Avenger of the Fallen

    2 B
Creature - Human Warrior

Deathtouch

Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

illus. Winona Nelson # 73/281

Caustic Exhale

    B
Instant

As an additional cost to cast this spell, behold a Dragon or pay 1. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)

Target creature gets -3/-3 until end of turn.

illus. Camille Alquier # 74/281

Corroding Dragonstorm

    1 B
Enchantment

When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

When a Dragon you control enters, return this enchantment to its owner's hand.

illus. Sergey Glushakov # 75/281

Cruel Truths

    3 B
Instant

Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

"Who are you to defy me? In my time, the sibsig knew their place." ¡ªSidisi, to Nishang

illus. Fajareka Setiawan # 76/281

Delta Bloodflies

    1 B
Creature - Insect

Flying

Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life.

With the rising waters, bloodflies were found far from their usual swamps.

illus. Inkognit # 77/281

Desperate Measures

    B
Instant

Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.

"Sing for us when we depart for battle, and sing for us if we fail to return." ¡ªMardu parting

illus. Gaboleps # 78/281

Dragon's Prey

    2 B
Instant

This spell costs 2 more to cast if it targets a Dragon.

Destroy target creature.

"To escape Teval's justice, one must have a better plan than ¡®run away.'" ¡ªKotis, the Fangkeeper

illus. Johann Bodin # 79/281

Feral Deathgorger

    5 B
Creature - Dragon

Flying, deathtouch

When this creature enters, exile up to two target cards from a single graveyard.

Dusk Sight 1B

Sorcery - Omen

Put a +1/+1 counter on up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)

illus. Lo?c Canavaggia # 80/281

Gurmag Rakshasa

    4 B B
Creature - Demon

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn.

"It's a pity to hoard life essence in a form so weak. Give it to me."

illus. Johan Grenier # 81/281

Hundred-Battle Veteran

    3 B
Creature - Zombie Warrior

As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4.

You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

She's eager to start a new winning streak.

illus. Wayne Wu # 82/281

Kin-Tree Nurturer

    2 B
Creature - Human Druid

Lifelink

When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

"Thank the ancestors. A few more weeks, and we would have discovered nothing but dead wood and lost kin."

illus. Lo?c Canavaggia # 83/281

Krumar Initiate

    1 B
Creature - Human Cleric

XB, T, Pay X life: This creature endures X. Activate only as a sorcery. (Put X +1/+1 counters on it or create an X/X white Spirit creature token.)

"Welcome," the spirits of House Emesh whispered to Cemal. "Welcome, newest sprout of our Kin-Tree."

illus. Josu Solanu # 84/281

Nightblade Brigade

    2 B
Creature - Goblin Soldier

Deathtouch

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

illus. Gary Laib # 85/281

Salt Road Skirmish

    3 B
Sorcery

Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.

Dariya's first mistake was thinking they could short the Mardu trader on a deal. Their last was not considering the trader would bring backup.

illus. Arif Wijaya # 88/281

Sandskitter Outrider

    3 B
Creature - Goblin Soldier

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)

"There's a new sinkhole, seven leagues east. I'll take Scratchy."

illus. Arif Wijaya # 89/281

Scavenger Regent

    3 B
Creature - Dragon

Flying

Ward¡ªDiscard a card.

Exude Toxin XBB

Each non-Dragon creature gets -X/-X until end of turn. (Then shuffle this card into its owner's library.)

illus. John Tedrick # 90/281

The Sibsig Ceremony

    B B B
Legendary Enchantment

Creature spells you cast cost 2 less to cast.

Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.

"Once flesh, now gold and jade. Once dead, now alive again. Once respected, now honored beyond imagination."

illus. Eli Minaya # 91/281

Sinkhole Surveyor

    93
Creature - Bird Scout

Flying

Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

Vast sinkholes in the Shifting Wastes revealed long-buried structures¡ªand long-buried dangers.

illus. Warren Mahy # 93/281

Strategic Betrayal

    1 B
Sorcery

Target opponent exiles a creature they control and their graveyard.

As Sultai blades threatened Qatros city walls, Mehtma of House Fenzala turned her weapons on her political rivals.

illus. Flavio Greco Paglia # 94/281

Unburied Earthcarver

    1 B
Creature - Human Warrior

2, Sacrifice another creature: Put a +1/+1 counter on this creature.

"Unless you actually see my spirit join the Kin-Tree, never assume me so unprofessional as to die on the job." ¡ªEzcul of House Zanhar

illus. Inkognit # 95/281

Unrooted Ancestor

    2 B
Creature - Spirit Cleric

Flash

1, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

Abzan spirits bereft of a Kin-Tree are condemned to a restless existence. Absent the purpose of family connection, many grow angry and violent.

illus. Elizabeth Peir¨® # 96/281

Venerated Stormsinger

    3 B
Creature - Orc Cleric

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

illus. Elizabeth Peir¨® # 97/281

Wail of War

    2 B
Instant

Choose one ¡ª

? Creatures target opponent controls get -1/-1 until end of turn.

? Return up to two target creature cards from your graveyard to your hand.

Mardu war shrieks ensure their enemies are defeated before the battle even starts.

illus. Izzy # 98/281

Worthy Cost

    B
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Exile target creature or planeswalker.

"¡®Victory is survival' is the tenet that guides us. My love, know that I will always ensure your survival." ¡ªDuvir, Mardu warrior, final letter

illus. Andrew Mar # 99/281

Yathan Tombguard

    2 B
Creature - Human Warrior

Menace (This creature can't be blocked except by two or more creatures.)

Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.

"Our khan would grant you clemency. She is naive. And unfortunately for you, she is also not here."

illus. Xavier Ribeiro # 100/281

Corroding Dragonstorm

    1 B
Enchantment

When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

When a Dragon you control enters, return this enchantment to its owner's hand.

illus. Cabrol # 297/281

Feral Deathgorger

    5 B
Creature - Dragon

Flying, deathtouch

When this creature enters, exile up to two target cards from a single graveyard.

Dusk Sight 1B

Sorcery - Omen

Put a +1/+1 counter on up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)

illus. DZO # 298/281

Avenger of the Fallen

    2 B
Creature - Human Warrior

Deathtouch

Mobilize X, where X is the number of creature cards in your graveyard.

illus. Thomas Duchek # 337/281

Qarsi Revenant

    1 B B
Creature - Vampire

Flying, deathtouch, lifelink

Renew ¡ª 2[mana]B), Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.

illus. Kevin Glint # 338/281

Rot-Curse Rakshasa

    1 B
Creature - Demon

Trample

Decayed

Renew ¡ª XBB, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.

illus. Thomas Duchek # 339/281

The Sibsig Ceremony

    B B B
Legendary Enchantment

Creature spells you cast cost 2 less to cast.

Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.

illus. Thomas Duchek # 340/281

Sidisi, Regent of the Mire

    1 B
Legendary Creature - Zombie Snake Warlock

T, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.

illus. Thomas Duchek # 341/281

Sinkhole Surveyor

    1 B
Creature - Bird Scout

Flying

Whenever this creature attacks, you lose 1 life and this creature endures 1.(Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

illus. Kevin Glint # 342/281

Scavenger Regent

    3 B
Creature - Dragon

Flying

Ward¡ªDiscard a card.

Exude Toxin XBB

Each non-Dragon creature gets -X/-X until end of turn. (Then shuffle this card into its owner's library.)

illus. Allen Douglas # 379/281

Scavenger Regent

    3 B
Creature - Dragon

Flying

Ward¡ªDiscard a card.

Exude Toxin XBB

Each non-Dragon creature gets -X/-X until end of turn. (Then shuffle this card into its owner's library.)

illus. Allen Douglas # 379/281

Channeled Dragonfire

    R
Sorcery

Channeled Dragonfire deals 2 damage to any target.

Harmonize 5RR (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by X, where X is its power. Then exile this spell.)

illus. Jorge Jacinto # 102/281

Cori-Steel Cutter

    1 R
Artifact - Equipment

Equipped creature gets +1/+1 and has trample and haste.

Flurry ¡ª Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)

Equip 1R

illus. Xabi Gaztelua # 103/281

Devoted Duelist

    1 R
Creature - Goblin Monk

Haste

Flurry ¡ª Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.

"Arrows? Ha! Wood and feather? Toys!"

illus. Nathaniel Himawan # 104/281

Fire-Rim Form

    1 R
Enchantment - Aura

Flash

Enchant creature

When this Aura enters, enchanted creature gains first strike until end of turn.

Enchanted creature gets +2/+0.

illus. Felipe Pagliuso # 107/281

Fleeting Effigy

    R
Creature - Elemental

Haste

At the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)

2R: This creature gets +2/+0 until end of turn.

The brushfires of Cori Mountain take on a life all their own.

illus. Darren Tan # 108/281

Iridescent Tiger

    4 R
Creature - Cat

When this creature enters, if you cast it, add WUBRG

The power of the dragonstorms transformed not only the land but many of the creatures within it.

illus. Fajareka Setiawan # 109/281

Jeskai Devotee

    1 R
Creature - Orc Monk

Flurry ¡ª Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn.

(1): Add U, R, or W. Activate only once each turn.

A master of the Whirling Blade technique, he did not hesitate to leap to the monastery's defense.

illus. Xavier Ribeiro # 110/281

Magmatic Hellkite

    2 R R
Creature - Dragon

Flying

When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)

illus. Tyler Walpole # 111/281

Meticulous Artisan

    3 R
Creature - Djinn Artificer

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature enters, create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")

"It isn't about expression or results. Doing the thing is itself the point."

illus. Anna Pavleeva # 112/281

Molten Exhale

    1 R
Sorcery

You may cast this spell as though it had flash if you behold a Dragon as an additional cost to cast it. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)

Molten Exhale deals 4 damage to target creature or planeswalker.

illus. Nathaniel Himawan # 113/281

Overwhelming Surge

    2 R
Instant

Choose one or both ¡ª

? Overwhelming Surge deals 3 damage to target creature.

? Destroy target noncreature artifact.

Mardu lightning rods disperse the energy of dragonstorms¡ªor whatever happens to be touching the rods.

illus. Gaboleps # 115/281

Rescue Leopard

    2 R
Creature - Cat

Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.

"The scouts should have been back hours ago. They might be in trouble. I'm sending Kyra." ¡ªEshki Dragonclaw

illus. Hector Ortiz # 116/281

Reverberating Summons

    1 R
Enchantment

At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn.

1R, Discard your hand, Sacrifice this enchantment: Draw two cards.

illus. Marco Gorlei # 117/281

Seize Opportunity

    2 R
Instant

Choose one ¡ª

? Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

? Up to two target creatures each get +2/+1 until end of turn.

In this year's Lightning Proving, Paala reclaimed her confidence and her place in the Mardu.

illus. Josiah "Jo" Cameron # 119/281

Shock Brigade

    1 R
Creature - Goblin Soldier

Menace (This creature can't be blocked except by two or more creatures.)

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

"From Alesha to Zurgo, all Mardu khans started right here. At the front lines."

illus. Fajareka Setiawan # 120/281

Shocking Sharpshooter

    1 R
Creature - Human Archer

Reach

Whenever another creature you control enters, this creature deals 1 damage to target opponent.

"An arrow alone can't fell a dragon, but an added bolt of lightning brings it tumbling to the ground." ¡ªBalur, Mardu warrior

illus. Warren Mahy # 121/281

Stadium Headliner

    R
Creature - Goblin Warrior

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

1R, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.

illus. Ralph Horsley # 122/281

Stormshriek Feral

    4 R
Creature - Dragon

Flying, haste

1R: This creature gets +1/+0 until end of turn.

Flush Out 1R

Sorcery - Omen

Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)

illus. Joshua Raphael # 124/281

Summit Intimidator

    3 R
Creature - Yeti

Reach

When this creature enters, target creature can't block this turn.

"If you see a yeti of Qadat, then it has surely already seen you. And if you are within sight, you are within range." ¡ªNitula, Temur hunter

illus. Diego Gisbert # 125/281

Sunset Strikemaster

    1 R
Creature - Human Monk

T: Add R.

2R, T, Sacrifice this creature: It deals 6 damage to target creature with flying.

"Help the villagers to safety! I will hold the gate!"

illus. Zara Alfonso # 126/281

Tersa Lightshatter

    2 R
Legendary Creature - Orc Wizard

Haste

When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.

Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.

illus. Olivier Bernard # 127/281

Twin Bolt

    1 R
Instant

Twin Bolt deals 2 damage divided as you choose among one or two targets.

"Fire is only as precise as your control over it." ¡ªDanfeng, Jeskai mage

illus. Craig J Spearing # 128/281

Underfoot Underdogs

    2 R
Creature - Goblin Warrior

When this creature enters, create a 1/1 red Goblin creature token.

1, T: Target creature you control with power 2 or less can't be blocked this turn.

They're just as renowned for their banter as they are for their tactical teamwork.

illus. Brent Hollowell # 129/281

War Effort

    3 R
Enchantment

Creatures you control get +1/+0.

Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.

Community is strength. ¡ªTenet of the Decree of Thunder

illus. Joannis Fiore # 131/281

Wild Ride

    R
Sorcery

Target creature gets +3/+0 and gains haste until end of turn.

Harmonize 4R (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)

illus. Felipe Pagliuso # 132/281

Zurgo's Vanguard

    2 R
Creature - Dog Soldier

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

This creature's power is equal to the number of creatures you control.

illus. Michele Giorgi # 133/281

Breaching Dragonstorm

    4 R
Enchantment

When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.

When a Dragon you control enters, return this enchantment to its owner's hand.

illus. Danny Schwartz # 299/281

Magmatic Hellkite

    2 R R
Creature - Dragon

Flying

When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)

illus. Rafal Wechterowicz (Too Many Skulls) # 301/281

Stormshriek Feral

    4 R
Creature - Dragon

Flying, haste

1R: This creature gets +1/+0 until end of turn.

Flush Out 1R

Sorcery - Omen

Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)

illus. Justine Jones # 304/281

Cori-Steel Cutter

    1 R
Artifact - Equipment

Equipped creature gets +1/+1 and has trample and haste.

Flurry ¡ª Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)

Equip 1R

illus. Thomas Duchek # 343/281

Stadium Headliner

    R
Creature - Goblin Warrior

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

1R, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.

illus. Thomas Duchek # 344/281

Tersa Lightshatter

    2 R
Legendary Creature - Orc Wizard

Haste

When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.

Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.

illus. Thomas Duchek # 345/281

Magmatic Hellkite

    2 R R
Creature - Dragon

Flying

When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles.

illus. Alison Johnstun # 380/281

Magmatic Hellkite

    2 R R
Creature - Dragon

Flying

When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles

illus. Alison Johnstun # 380/281

Dracogenesis

    6 R R
Enchantment

You may cast Dragon spells without paying their mana costs

Ugin and the dragonstorms of Tarkir are intrinsically linked. With his death they weakened. With his life they raged. But even the Spirit Dragon does not hold them fully under his sway.

illus. Kai Carpenter # 402/281

Mana Geyser

    223
Sorcery

Add R for each tapped land your opponents control.

The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.

illus. Martina Pilcerova # 223/281

Ainok Wayfarer

    1 G
Creature - Dog Scout

When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)

"There has to be a faster route through Sagu Jungle. Give me a week."

illus. Felipe Pagliuso # 134/281

Attuned Hunter

    2 G
Creature - Human Ranger

Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature.

"Sokran is no mere bear. She is friend, family, and confidante¡ªand more intelligent than some of my blood relatives."

illus. Scott Murphy # 135/281

Bloomvine Regent

    3 G G
Creature - Dragon

Flying

Whenever this creature or another Dragon you control enters, you gain 3 life.

Claim Territory 2G

Sorcery - Omen

Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)

illus. Johann Bodin # 136/281

Champion of Dusan

    2 G
Creature - Human Warrior

Trample

Renew ¡ª 1G, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.

Dusan boxing matches allow contestants no weapons, no allies, and no excuses.

illus. Bastien L. Deharme # 137/281

Dragon Sniper

    G
Creature - Human Archer

Vigilance, reach, deathtouch

During Dromoka's reign, Qatros Karst City was a haven for the Abzan rebellion. Its current residents have not lost their proficiency against their former foes.

illus. David Auden Nash # 139/281

Dragonbroods' Relic

    1 G
Artifact

T, Tap an untapped creature you control: Add one mana of any color.

3WUBRG, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery.

illus. Racrufi # 140/281

Dusyut Earthcarver

    5 G
Creature - Elephant Druid

Reach

When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.)

Created by a sudden sinking, Dusyut Forest attracts earthcarvers eager to explore its mysteries and test their magic.

illus. Andrea Piparo # 141/281

Encroaching Dragonstorm

    3 G
Enchantment

When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

When a Dragon you control enters, return this enchantment to its owner's hand.

illus. Marco Gorlei # 142/281

Formation Breaker

    1 G
Creature - Beast

Creatures with power less than this creature's power can't block it.

As long as you control a creature with a counter on it, this creature gets +1/+2.

"The war chargers seem restless. Let them out to play." ¡ªErmaz, Abzan border guard

illus. Eelis Kyttanen # 143/281

Herd Heirloom

    1 G
Artifact

T: Add one mana of any color. Spend this mana only to cast a creature spell.

T: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."

illus. Allen Morris # 144/281

Heritage Reclamation

    1 G
Instant

Choose one ¡ª

? Destroy target artifact.

? Destroy target enchantment.

? Exile up to one target card from a graveyard. Draw a card.

With an echoing crash the effigy fell, the symbol of Atarka's tyranny expunged from Temur lands.

illus. Konstantin Porubov # 145/281

Inspirited Vanguard

    4 G
Creature - Human Soldier

Whenever this creature enters or attacks, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)

Abzan soldiers know they never enter battle alone.

illus. Carlos Palma Cruchaga # 146/281

Knockout Maneuver

    2 G
Sorcery

Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.

An exceptional bout during the Zenith celebration will be noted by Temur elders and result in recruitment for higher ranks.

illus. Aaron J. Riley # 147/281

Krotiq Nestguard

    2 G
Creature - Insect

Defender

2G: This creature can attack this turn as though it didn't have defender.

The bushwhacker's machete glanced off the root with a sickening crack. Slowly, the entire undergrowth turned to face him.

illus. Lo?c Canavaggia # 148/281

Lasyd Prowler

    2 G G
Creature - Snake Ranger

When this creature enters, you may mill cards equal to the number of lands you control.

Renew ¡ª 1G, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.

illus. Anna Pavleeva # 149/281

Nature's Rhythm

    X R R
Sorcery

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Harmonize XGGGG (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

illus. Liiga Smilshkalne # 150/281

Piercing Exhale

    1 G
Instant

As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.)

Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.

illus. Jorge Jacinto # 151/281

Rainveil Rejuvenator

    3 G
Creature - Elephant Druid

When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.)

T: Add an amount of Green equal to this creature's power.

In the aftermath of war, Temur mages nurtured the land back to its former vitality.

illus. Michele Giorgi # 152/281

Rite of Renewal

    3 G
Sorcery

Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.

The greatest honor a Sultai can receive is to be returned to the realm of the living.

illus. Gaboleps # 153/281

Roamer's Routine

    2 G
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Harmonize 4G (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)

illus. Andrew Mar # 154/281

Sage of the Fang

    2 G
Creature - Human Druid

When this creature enters, put a +1/+1 counter on target creature.

Renew ¡ª 3G, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.

illus. Ioannis Fiore # 155/281

Sagu Pummeler

    3 G
Creature - Beast

Reach

Renew ¡ª 4G, Exile this card from your graveyard: Put two +1/+1 counters and a reach counter on target creature. Activate only as a sorcery.

Like talking to a grokmaul ¡ªTarkir expression meaning "a failure of diplomacy"

illus. Francisco Badilla # 156/281

Sagu Wildling

    4 G
Creature - Dragon

Flying

When this creature enters, you gain 3 life.

Roost Seek G

Sorcery - Omen

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Also shuffle this card.)

illus. Gaboleps # 157/281

Sarkhan's Resolve

    1 G
Instant

Choose one ¡ª

? Target creature gets +3/+3 until end of turn.

? Destroy target creature with flying.

With Taigam whispering encouragement in his ear, Sarkhan threw aside his misgivings. The ritual would return him to his former glory. All he needed was a dragon's heart.

illus. Billy Christian # 158/281

Snakeskin Veil

    G
Instant

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Now I wonder . . . will anyone come to protect you?"

illus. Monztre # 159/281

Sultai Devotee

    1 G
Creature - Zombie Snake Druid

Deathtouch

1: Add B, G, or U. Activate only once each turn.

Many Sultai villages are protected by naga who weave magics to bless or curse as needed.

illus. Bastien L. Deharme # 160/281

Surrak, Elusive Hunter

    2 G
Legendary Creature - Human Warrior

This spell can't be countered.

Trample

Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.

"I've spent my life feeding Atarka's desire and hungers. It's time to see to my own."

illus. Dan Murayama Scott # 161/281

Synchronized Charge

    1 G
Sorcery

Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn.

Harmonize 4G (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)

illus. Johan Grenier # 162/281

Trade Route Envoy

    3 G
Creature - Dog Soldier

When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.

The Abzan pride themselves on the safety of their roads. To reject their escorts invites storm and sorrow.

illus. Gaboleps # 163/281

Traveling Botanist

    1 G
Creature - Dog Scout

Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Every part of every plant is useful¡ªfor food, for medicine, and for ceremonies.

illus. Daneen Wilkerson # 164/281

Undergrowth Leopard

    1 G
Creature - Cat

Vigilance

1, Sacrifice this creature: Destroy target artifact or enchantment.

There are those who developed peculiar tastes after generations of dining upon the remains of interclan rivalry.

illus. Iris Compiet # 164/281

Warden of the Grove

    2 G
Creature - Hydra

At the beginning of your end step, put a +1/+1 counter on this creature.

Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)

illus. Alexander Ostrowski # 166/281

Bone-Cairn Butcher

    1 R W B
Creature - Demon

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Attacking tokens you control have deathtouch.

In power, in hunger, in cruelty - insatiable.

illus. David Palumbo # 0173/281

4/4

Reputable Merchant

    (2/W) (2/B) (2/G)
Creature - Human Citizen

When this creature enters or dies, put a +1/+1 counter on target creature you control.

"Dried durian from the Marang River Valley! Candied cherries from the slopes of Cori! Genuine dragon scale cookware!"

illus. Craig J Spearing # 0217/281

2/2

Severance Priest

    W B G
Creature - Djinn Cleric

Deathtouch

When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.

When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.

illus. Scott Murphy # 0222/281

3/3

Reliquary Dragon

Token Creature - Dragon

This token is all colors.

Flying, lifelink

When this token enters, it deals 3 damage to any target.

illus. Andrew Mar # 15/281

Armament Dragon

    3 W B G
Creature - Dragon

Flying

When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.

"Dragons working alongside the Abzan, not as overlords but as equals. It feels like a dream." ¡ªAnafenza

illus. Maxime Minard # 168/281

Auroral Procession

    G U
Instant

Return target card from your graveyard to your hand.

The Temur celebrate the end of the Unbroken Night with stories, dances, and feasts. They gather to witness the first light of dawn as the land sings in harmony.

illus. Marco Gorlei # 169/281

Awaken the Honored Dead

    B G U
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I ¡ª Destroy target nonland permanent.

II ¡ª Mill three cards.

III ¡ª You may discard a card. When you do, return target creature or land card from your graveyard to your hand.

illus. Clint Lockwood # 170/281

Call the Spirit Dragons

    W U B R G
Enchantment

Dragons you control have indestructible.

At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.

The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.

illus. Liiga Smilshkalne # 174/281

Cori Mountain Stalwart

    1 R W
Creature - Human Monk

Flurry ¡ª Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life.

Zhao had resolved to hold the bridge, defending the village behind him. But the villagers decided Zhao would not stand alone.

illus. Josiah "Jo" Cameron # 175/281

Death Begets Life

    5 B G U
Sorcery

Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.

"You need not mourn. Their life essence has returned to the earth, where it will eventually bloom into a new form." ¡ªKotis, the Fangkeeper

illus. Justin & Alexis Hernandez # 176/281

Defibrillating Current

    (2/R) (2/W) (2/B)
Sorcery

Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life.

A small shock to save a life, a large one to take it away. ¡ªMardu healer's adage

illus. Isis # 177/281

Disruptive Stormbrood

    4 G
Creature - Dragon

Flying

When this creature enters, destroy up to one target artifact or enchantment.

Petty Revenge 1B

Sorcery - Omen

Destroy target creature with power 3 or less. (Then shuffle this card into its owner's library.)

illus. Edgar S¨¢nchez Hidalgo # 178/281

Dragonback Assault

    3 G U R
Enchantment

When this enchantment enters, it deals 3 damage to each creature and each planeswalker.

Landfall ¡ª Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.

illus. Ryan Pancoast # 179/281

Dragonclaw Strike

    (2/G) (2/U) (2/R)
Sorcery

Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)

Some had doubted the whisperers' choice of Eshki for Dragonclaw. None did so after witnessing her in battle.

illus. Yeong-Hao Han # 180/281

Effortless Master

    2 U R
Creature - Orc Monk

Vigilance

Menace (This creature can't be blocked except by two or more creatures.)

This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.

illus. Lie Setiawan # 181/281

Eshki Dragonclaw

    1 G U R
Legendary Creature - Human Warrior

Vigilance, trample, ward 1

At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.

"The Twice Whisperer heals. The Dragonclaw protects. Together, we will rebuild the Temur."

illus. Tran Nguyen # 182/281

Fangkeeper's Familiar

    1 B G U
Creature - Snake

Flash

When this creature enters, choose one ¡ª

? You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

? Destroy target enchantment.

? Counter target creature spell.

illus. David Szabo # 183/281

Felothar, Dawn of the Abzan

    W B G
Legendary Creature - Human Warrior

Trample

Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.

"Through perennation, we stand together, families¡ªancestor and kin¡ªunited as one clan! Abzan!"

illus. Victor Adame Minguez # 184/281

Flamehold Grappler

    U R W
Creature - Human Monk

First strike

When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

"A flurry of fists doesn't impress you? Perhaps if they're on fire?"

illus. Wayne Wu # 185/281

Frontline Rush

    R W
Instant

Choose one ¡ª

? Create two 1/1 red Goblin creature tokens.

? Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

illus. Felipe Pagliuso # 186/281

Glacial Dragonhunt

    U R
Sorcery

Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature.

Harmonize 4UR (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)

illus. Igor Grechanyi # 188/281

Glacierwood Siege

    1 G U
Enchantment

As this enchantment enters, choose Temur or Sultai.

? Temur ¡ª Whenever you cast an instant or sorcery spell, target player mills four cards.

? Sultai ¡ª You may play lands from your graveyard.

The Sultai approach was silent. The Temur response was deafening.

illus. Andreas Zafiratos # 189/281

Gurmag Nightwatch

    (2/B) (2/G) (2/U)
Creature - Human Ranger

When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.

"The fishers were probably exaggerating the size of the crocodile they spotted, but maybe they weren't. Let's check it out."

illus. Nereida # 190/281

Hardened Tactician

    1 W B
Creature - Human Warrior

1, Sacrifice a token: Draw a card.

"Life is full of tough calls. We honor the dead today to make better decisions tomorrow." ¡ªUruna, Mardu lieutenant

illus. Milivoj ?eran # 191/281

Hollowmurk Siege

    B G
Enchantment

As this enchantment enters, choose Sultai or Abzan.

? Sultai ¡ª Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.

? Abzan ¡ª Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.

illus. Antonio Jos¨¦ Manzanedo # 192/281

Host of the Hereafter

    2 B G
Creature - Zombie Warlock

This creature enters with two +1/+1 counters on it.

Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.

"I agreed to return and aid the Sultai. My friends here agreed to return and aid me."

illus. Annie Stegg # 193/281

Inevitable Defeat

    1 R W B
Instant

This spell can't be countered.

Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.

"We came seeking a challenge. It seems we must continue searching." ¡ªZurgo, khan of the Mardu

illus. Cristi Balanescu # 194/281

Jeskai Brushmaster

    1 U R W
Creature - Orc Monk

Double strike

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Elegance. Precision. Grace. Qualities that must be practiced in writing as well as combat.

illus. Nino Vecia # 195/281

Jeskai Shrinekeeper

    2 U R W
Creature - Dragon

Flying, haste

Whenever this creature deals combat damage to a player, you gain 1 life and draw a card.

Like clouds and snow, Jeskai dragons prefer to drift among the monastery's highest spires.

illus. Andrew Mar # 197/281

Karakyk Guardian

    3 G U R
Creature - Dragon

Flying, vigilance, trample

This creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)

As the Temur returned to Karakyk during the chill of winter, some shadows overhead were a blessing rather than a threat.

illus. Joe Slucher # 198/281

Kheru Goldkeeper

    1 B G U
Creature - Dragon

Flying

Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")

Renew ¡ª 2BGU, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.

illus. Randy Vargas # 199/281

Kishla Skimmer

    G U
Creature - Bird Scout

Flying

Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.

"Rising waters have flooded many old places from the dragon's rule. I do not miss them."

illus. James Ryman # 201/281

Lie in Wait

    B G U
Sorcery

Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature.

Some paths through Gurmag Swamp are deserted for good reason.

illus. Diana Franco # 203/281

Lotuslight Dancers

    2 B G U
Creature - Zombie Bard

Lifelink

When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.

They've attained a level of synchronicity beyond what's possible in a single lifetime.

illus. Jodie Muir # 204/281

Mammoth Bellow

    2 G U R
Sorcery

Create a 5/5 green Elephant creature token.

Harmonize 5GUR (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)

illus. Xavier Ribeiro # 205/281

Mardu Siegebreaker

    1 R W B
Creature - Human Warrior

Deathtouch, haste

When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.

Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.

illus. Chris Seaman # 206/281

Marshal of the Lost

    2 W B
Creature - Orc Warrior

Deathtouch

Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.

Gvar carved his way through the Ancestral Maelstrom, seeking to restore the withered Kin-Tree and soothe the raging spirits.

illus. Andreas Zafiratos # 207/281

Monastery Messenger

    (2/U) (2/R) (2/W)
Creature - Bird Scout

Flying, vigilance

When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library.

Lanniao soared from Highspire Monastery all throughout Tarkir, carrying messages for monks and villagers alike.

illus. Forrest Imel # 208/281

New Way Forward

    2 U R W
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.

illus. Eli Minaya # 211/281

Purging Stormbrood

    4 B
Creature - Dragon

Flying

Ward¡ªPay 2 life.

When this creature enters, remove all counters from up to one target creature.

Absorb Essence 1W

Instant - Omen

Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. (Then shuffle this card into its owner's library.)

illus. David Astruga # 213/281

Reigning Victor

    (2/R) (2/W) (2/B)
Creature - Orc Warrior

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

illus. Warren Mahy # 216/281

Revival of the Ancestors

    1 W B G
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I ¡ª Create three 1/1 white Spirit creature tokens.

II ¡ª Distribute three +1/+1 counters among one, two, or three target creatures you control.

III ¡ª Creatures you control gain trample and lifelink until end of turn.

illus. Clint Lockwood # 218/281

Riverwheel Sweep

    (2/U) (2/R) (2/W)
Sorcery

Tap target creature. Put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

illus. Wayne Wu # 219/281

Roar of Endless Song

    2 G U R
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II ¡ª Create a 5/5 green Elephant creature token.

III ¡ª Double the power and toughness of each creature you control until end of turn.

illus. Clint Lockwood # 220/281

Runescale Stormbrood

    3 R
Creature - Dragon

Flying

Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.

Chilling Screech 1U

Instant - Omen

Counter target spell with mana value 2 or less. (Then shuffle this card into its owner's library.)

illus. Lo?c Canavaggia # 221/281

Songcrafter Mage

    G U R
Creature - Human Bard

Flash

When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by X, where X is its power. Then exile the spell.)

illus. Irina Nordsol # 225/281

Sonic Shrieker

    2 R W B
Creature - Dragon

Flying

When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card.

To ensure a fair competition, the Great Assemblage's war shriek contest has two divisions: dragons, and everyone else.

illus. Jason A. Engle # 226/281

Stalwart Successor

    1 B G
Creature - Human Warrior

Menace (This creature can't be blocked except by two or more creatures.)

Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature.

illus. Bastien L. Deharme # 227/281

Temur Battlecrier

    G U R
Creature - Orc Ranger

During your turn, spells you cast cost 1 less to cast for each creature you control with power 4 or greater.

When called to the land's defense, all come to protect their shared home. It's why many of the Temur use "family" and "herd" interchangeably.

illus. Brent Hollowell # 228/281

Temur Tawnyback

    (2/G) (2/U) (2/R)
Creature - Beast

When this creature enters, draw a card, then discard a card.

"He just kind of followed me home one day. I mean, could you say no to this face?" ¡ªKarasi, Mistrise provisioner

illus. Brian Valeza # 229/281

Teval, Arbiter of Virtue

    2 B G U
Legendary Creature - Spirit Dragon

Flying, lifelink

Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.)

Whenever you cast a spell, you lose life equal to its mana value.

"As you act, so shall you be judged."

illus. Alexander Ostrowski # 230/281

Twinmaw Stormbrood

    5 W
Creature - Dragon

Flying

When this creature enters, you gain 5 life.

Charring Bite 1R

Sorcery - Omen

Charring Bite deals 5 damage to target creature without flying. (Then shuffle this card into its owner's library.)

illus. Tuan Duong Chu # 232/281

Ureni, the Song Unending

    5 G U R
Legendary Creature - Spirit Dragon

Flying, protection from white and from black

When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.

illus. Alexander Ostrowski # 233/281

C&D SRC

10/10

Whirlwing Stormbrood

    4 U
Creature - Dragon

Flash

Flying

You may cast sorcery spells and Dragon spells as though they had flash.

Dynamic Soar 2G

Sorcery - Omen

Put three +1/+1 counters on target creature you control. (Then shuffle this card into its owner's library.)

illus. Fajareka Setiawan # 234/281

Windcrag Siege

    1 R W
Enchantment

As this enchantment enters, choose Mardu or Jeskai.

? Mardu ¡ª If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

? Jeskai ¡ª At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.

illus. N¨¦stor Ossand¨®n Leal # 235/281

Yathan Roadwatcher

    1 W G R
Creature - Human Scout

When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.

She keeps watch for dragonstorms and rival clans alike. For dragons, she raises an alarm. For thieves, her blade.

illus. Inkognit # 236/281

Zurgo, Thunder's Decree

    R W B
Legendary Creature - Orc Warrior

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

During your end step, Warrior tokens you control have "This token can't be sacrificed."

"Hear me, Mardu! Our freedom is only beginning!"

illus. Steve Prescott # 237/281

Eerie Ultimatum

    W W B B B G G
Sorcery

Return any number of permanent cards with different names from your graveyard to the battlefield.

"We are the voice of the untethered and lost ancestors. The memory of the Abzan. We guide those that yet live." ¡ªBetor

illus. Dominik Mayer # 104/281

Emergent Ultimatum

    B B G G G U U
Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

"I will give you a fair and beautiful judgment." ¡ªTeval

illus. Dominik Mayer # 105/281

Genesis Ultimatum

    G G U U U R R
Sorcery

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

"We sing and the chorus of creation responds." ¡ªUreni

illus. Dominik Mayer # 106/281

Inspired Ultimatum

    U U R R R W W
Sorcery

Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

"The Way tells us we must strive towards unity of mind. Through shared understanding, we may yet put an end to strife on Tarkir." ¡ªShiko

illus. Dominik Mayer # 107/281

Ruinous Ultimatum

    R R W W W B B
Sorcery

Destroy all nonland permanents your opponents control.

"It was my responsibility to bring the torch of knowledge to the wastes." ¡ªCaesar

illus. Dominik Mayer # 108/281

Ugin, Eye of the Storms

    7
Legendary Planeswalker - Ugin

When you cast this spell, exile up to one target permanent that's one or more colors.

Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.

+2: You gain 3 life and draw a card.

0: Add (C)(C)(C).

?11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.

illus. Joshua Raphael # 1/281

Abzan Monument

    2
Artifact

When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle.

1WBG, T, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery.

illus. Jorge Jacinto # 238/281

Boulderborn Dragon

    5
Artifact Creature - Dragon

Flying, vigilance

Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Dragon scholars flock to understand the innumerable species across Tarkir, but the question of "What is a dragon?" gets more difficult to answer every day.

illus. Alexander Ostrowski # 239/281

Dragonfire Blade

    1
Artifact - Equipment

Equipped creature gets +2/+2 and has hexproof from monocolored.

Equip 4. This ability costs 1 less to activate for each color of the creature it targets.

It's as if the metal itself rages.

illus. Clint Lockwood # 240/281

Dragonstorm Globe

    3
Artifact

Each Dragon you control enters with an additional +1/+1 counter on it.

T: Add one mana of any color.

Jeskai scholars fashioned devices to forecast the behavior of the dragonstorms.

illus. Adri¨¢n Rodr¨ªguez P¨¦rez # 241/281

Embermouth Sentinel

    2
Artifact Creature - Chimera

When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.

Its eternal glow lights the way for weary travelers through the misty heights surrounding Pearl Lake.

illus. Stephanie Cheung # 242/281

Jade-Cast Sentinel

    4
Artifact Creature - Ape Snake

Reach

2, T: Put target card from a graveyard on the bottom of its owner's library.

Set in motion by artificers long forgotten, it remained loyal through the ages to the occupants of Kheru City.

illus. David Astruga # 243/281

Jeskai Monument

    2
Artifact

When this artifact enters, search your library for a basic Island, Mountain, or Plains card, reveal it, put it into your hand, then shuffle.

1URW, T, Sacrifice this artifact: Create two 1/1 white Bird creature tokens with flying. Activate only as a sorcery.

illus. Julian Kok Joon Wen # 244/281

Mardu Monument

    2
Artifact

When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle.

2RWB, T, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.)

illus. Salvatorre Zee Yazzie # 245/281

Sultai Monument

    248
Artifact

When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle.

2BGU, T, Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery.

illus. Julian Kok Joon Wen # 248/281

Temur Monument

    248
Artifact

When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle.

3GUR, T, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery.

illus. Sam Burley # 248/281

Watcher of the Wayside

    3
Artifact Creature - Golem

When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

Against dragonlords, khans, and Ugin himself, the golem survived. Original purpose forgotten, it awaits orders that will never come, from a world that has moved on without it.

illus. Brian Valeza # 249/281

Bloodfell Caves

Land

This land enters tapped.

When this land enters, you gain 1 life.

T: Add B or R.

"These caves hide beasts above and below their waters. For safe passage, the Sultai agree a small cargo trade is fair for risking our necks." ¡ªSamor, Mardu border guard

illus. Piotr Dura # 250/281

Blossoming Sands

Land

This land enters tapped.

When this land enters, you gain 1 life.

T: Add G or W.

"It's rare to see Temur so far from their own lands. I see no reason to interfere, but keep an eye on them nonetheless." ¡ªHamza of House Fenzala

illus. Piotr Dura # 251/281

Cori Mountain Monastery

Land

This land enters tapped unless you control a Plains or an Island.

T: Add R.

3R, T: Exile the top card of your library. Until the end of your next turn, you may play that card.

Every spire is a physical dedication to the Way.

illus. Arthur Yuan # 252/281

Dalkovan Encampment

Land

This land enters tapped unless you control a Swamp or a Mountain.

T: Add W.

2W, T: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.

illus. Marina Ortega Lorente # 253/281

Dismal Backwater

Land

This land enters tapped.

When this land enters, you gain 1 life.

T: Add U or B.

"I ask only that the winds return you to me as swiftly as they bear you and the Storm Crane away." ¡ªSamthar, Sultai merchant, to Jialing, Jeskai monk

illus. Alayna Danner # 254/281

Evolving Wilds

Land

T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Dragonstorm chasers are not deterred by danger¡ªthey claim there is nothing like witnessing the land embracing the power of a storm.

illus. Leon Tukker # 255/281

Frontier Bivouac

Land

This land enters tapped.

T: Add G, U, or R.

With a warm fire and a fresh catch, Temur hunters find respite in even the coldest climates.

illus. Andrea Piparo # 256/281

Great Arashin City

Land

This land enters tapped unless you control a Forest or a Plains.

T: Add B.

1B, T, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.

illus. Josu Solano # 257/281

Jungle Hollow

Land

This land enters tapped.

When this land enters, you gain 1 life.

T: Add B or G.

Long-standing disagreements between the Sultai and Abzan about how to honor their dead have led to rare but fierce skirmishes.

illus. Cristi Balanescu # 258/281

Kishla Village

Land

This land enters tapped unless you control an Island or a Swamp.

T: Add G.

3G, T: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

illus. Bruce Brenneise # 259/281

Mistrise Village

Land

This land enters tapped unless you control a Mountain or a Forest.

T: Add U.

U, T: The next spell you cast this turn can't be countered.

Built on a fumarole field, the village is a refuge of warmth amid the ice of the Qal Sisma mountains.

illus. Constantin Marin # 261/281

Mystic Monastery

Land

This land enters tapped.

T: Add U, R, or W.

Through sun and storm, across steppe and swamp, Storm Crane Monastery flies wherever aid is needed.

illus. Leon Tukker # 262/281

Nomad Outpost

Land

This land enters tapped.

T: Add R, W, or B.

"The Mardu breathe life into what was lost under the dragonlords. If the Abzan are upset, it should be at themselves." ¡ªTersa Lightshatter

illus. Alayna Danner # 263/281

Opulent Palace

Land

This land enters tapped.

T: Add B, G, or U.

"The people must know that the former seat of their oppression is cleansed. Throw open Qarsi's gates and let them see for themselves." ¡ªKotis, the Fangkeeper

illus. Sergey Glushakov # 264/281

Rugged Highlands

Land

This land enters tapped.

When this land enters, you gain 1 life.

T: Add R or G.

"We may fight the Temur when territory demands it, but we've no desire to profane their sacred places." ¡ªTaklai, Mardu convoy

illus. Carlos Palma Cruchaga # 265/281

Sandsteppe Citadel

Land

This land enters tapped.

T: Add W, B, or G.

"The most important part of a stronghold isn't its armaments or its walls. It's the reason people have to defend it." ¡ªGvar Barzeel, krumar captain

illus. Diego Gisbert # 266/281

Scoured Barrens

Land

This land enters tapped.

When this land enters, you gain 1 life.

T: Add W or B.

By the codes of Mardu and Abzan alike, both sides allowed their enemies time to grieve after a battle.

illus. Brent Hollowell # 267/281

Swiftwater Cliffs

Land

This land enters tapped.

When this land enters, you gain 1 life.

T: Add U or R.

When spring melted the snow, fishers downstream of the Qadat Fire Rim learned of conflict between Temur and Jeskai from the gruesome flotsam.

illus. Piotr Dura # 268/281

Thornwood Falls

land

This land enters tapped.

When this land enters, you gain 1 life.

T: Add G or U.

By morning the only evidence of conflict between Temur hunters and Sultai scouts were abandoned banners in the freshly fallen snow.

illus. Alexander Ostrowski # 269/281

Tranquil Cove

Land

This land enters tapped.

When this land enters, you gain 1 life.

T: Add W or U.

"Abzan vintages are nice, but the sorghum wine made in Riverwheel Village is beyond compare." ¡ªIramaz, Abzan trader

illus. Kevin Sidharta # 270/281

Wind-Scarred Crag

Land

This land enters tapped.

When this land enters, you gain 1 life.

T: Add R or W.

The Mardu are centered in the present. The Jeskai look to the future. But both know when the time for talking is past.

illus. Filip Burburan # 271/281

Plains

Basic Land - Plains

illus. Sergey Glushakov # 272/281

Island

Basic Land - Island

illus. Sergey Glushakov # 273/281

Swamp

Basic Land - Swamp

illus. Sergey Glushakov # 274/281

Mountain

Basic Land - Mountain

illus. Sergey Glushakov # 275/281

Forest

Basic Land - Forest

illus. Sergey Glushakov # 276/281

Plains

Basic Land - Plains

illus. Ron Spencer # 287/281

Island

Basic Land - Island

illus. Ron Spencer # 288/281

Swamp

Basic Land - Swamp

illus. Ron Spencer # 289/281

Mountain

Basic Land - Mountain

illus. Ron Spencer # 290/281

Forest

Basic Land - Forest

illus. Ron Spencer # 291/281

Arid Mesa

Land

T, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

"This was where I fought my first battle under Kolaghan. How I have outgrown her." ¡ªZurgo, khan of the Mardu

illus. Adam Paquette # 109/281

Marsh Flats

Land

T, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

illus. Adam Paquette # 110/281

Misty Rainforest

Land

T, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

illus. Adam Paquette # 111/281

Scalding Tarn

Land

T, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

"I came here often to meditate on Ojutai's teachings. Now, I must also consider his failings." ¡ªNarset

illus. Adam Paquette # 112/281

Verdant Catacombs

Land

T, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Where dragonlords once schemed, their memory now dissipates.

illus. Adam Paquette # 113/281