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Haste
When Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
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Haste
When Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
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Vigilance
, : Create a 2/2 white Knight creature token with vigilance.
, , Tap X untapped Knights you control: Destroy target creature with power X or less.
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Vigilance
, : Create a 2/2 white Knight creature token with vigilance.
, , Tap X untapped Knights you control: Destroy target creature with power X or less.
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First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.
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First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.
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First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.
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First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.
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¡ª
Betroth the Beast
Sorcery ¡ª Adventure
Create a Royal Role toke attached to target creature you control. (Enchanted creature gets +1/+1 and has ward
.)Avg Price $0.00 -
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
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First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
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Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it.
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Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it.
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Flying, lifelink
Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight.
Avg Price $0.19Buy on TCGPlayer -
Deathtouch
Darkness - Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
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Deathtouch
Darkness - Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
Legal InNoneAvg Price $0.00 -
Deathtouch
Darkness - Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
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When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
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When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
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When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
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When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
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Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
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Whenever another creature you control enters, each opponent loses 1 life.
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+1: Create a 1/1 white Soldier creature token.
+1: Target creature gets +3/+3 and gains flying until end of turn.
?8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Avg Price $11.36Buy on TCGPlayer -
+1: Create a 1/1 white Soldier creature token.
+1: Target creature gets +3/+3 and gains flying until end of turn.
?8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Avg Price $0.00Buy on TCGPlayer -
+1: Create a 1/1 white Soldier creature token.
+1: Target creature gets +3/+3 and gains flying until end of turn.
?8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Avg Price $9.99Buy on TCGPlayer -
+1: Create a 1/1 white Soldier creature token.
+1: Target creature gets +3/+3 and gains flying until end of turn.
?8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Avg Price $0.00 -
Haste
When ?owyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
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Haste
When ?owyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
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Deathtouch
¡ª
Profane Insight
Instant¡ªAdventure
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
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Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.
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Whenever you cast a noncreature spell, surveil 1.
: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.
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Flash
Rite of Banishment ¡ª When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.
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When this creature enters, create a 1/1 white Human Soldier creature token.
, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.
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+2: Put two +1/+1 counters on up to one target Dinosaur you control.
?3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
?7: Dinosaurs you control get +4/+4 until end of turn.
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Kicker
Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
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Kicker
(You may pay an additional as you cast this spell.)Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
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Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: Kjeldoran Knight gets +1/+0 until end of turn.
: Kjeldoran Knight gets +0/+2 until end of turn.
Avg Price $1.20Buy on TCGPlayer -
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First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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First strike
Other Knight creatures you control get +1/+1 and have indestructible.
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First strike
As this creature enters the battlefield, you may put a name sticker on it.
This creature has protection from names that start with the same letter as a name sticker on it.
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When this creature enters, create a 1/1 white Human Soldier creature token.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)Legal InNoneAvg Price $0.00 -
When Knight of Autumn enters the battlefield, choose one ¡ª
? Put two +1/+1 counters on Knight of Autumn.
? Destroy target artifact or enchantment.
? You gain 4 life.
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First strike
If you would gain life, you gain that much life plus 1 instead.
: Knight of Dawn's Light gets +1/+1 until end of turn.
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Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
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Menace
Your opponents can't gain life.
: Knight of Dusk's Shadow gets +1/+1 until end of turn.
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First strike (This creature deals combat damage before creatures without first strike.)
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
This creature gets +1/+0 as long as any player controls a black permanent.
Avg Price $0.00